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Re: Engine
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Zacker
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Default Re: Engine - 27-04-2004

I am not sure how engine independent it is, I am just a poor HL mapper.

Quote:
and on a plane scaling and polys doesnt always have much to do with each other, unless you hav only small textures, right ?
To some extend it do, at least in HL. Unless in contact with other world solids faces are cut up along the 240/228 subdivide lines and along the leaf nodes.

The size of the texture itself should not have any impact. Its the scaling which matters.

What is monsterplanes?
  
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Re: Engine
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TruB
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Default Re: Engine - 27-04-2004

one of the early delta force games tried it.. think it was second or third.. it didnt work very well though.. the hl1 engine that is based on the quake engine.. is an indoor engine..

why do hl2 work so well in outside environments? atleast it looks really well..
  
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Re: Engine
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Pierre-Marie Baty
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Default Re: Engine - 27-04-2004

We have little info on the HL2 engine ATM. Valve seems to have developed their own engine.

I still think Ogre + 3rd party physics + 3rd party netcode is the way to go.



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Re: Engine
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sfx1999
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Default Re: Engine - 28-04-2004

I saw this one guy take Ogre and combine it with a portal renderer.

http://www.enygmaarts.com/Ogre/Proje...door/index.htm
  
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Re: Engine
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TruB
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Default Re: Engine - 28-04-2004

i think source is actually built upon the Havoc engine.. i heard romours that makes me think so..

MP2 (max payen) used havoc it psycics looks alot like hl2..
http://www.gamingbliss.com/maxpayne2pc.html

this is the havoc site.. and hl2 is on their list.. aswelll as mp2
http://www.havok.com/clients/titles.php

Last edited by TruB; 28-04-2004 at 10:28..
  
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Re: Engine
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Pierre-Marie Baty
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Default Re: Engine - 28-04-2004

Havoc is not really an engine, rather a physics library.
Interesting link though



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Re: Engine
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TruB
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Default Re: Engine - 28-04-2004

that would explain alot..
  
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Re: Engine
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FrostyCoolSlug
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Default Re: Engine - 29-04-2004

and if we dont want havoc, maybe have the 'Open dynamics engine' (mentioned previously, http://opende.sourceforge.net/) instead, which would probably give us more control


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Re: Engine
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Pierre-Marie Baty
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Default Re: Engine - 29-04-2004

In this optic wouldn't it be the time to open a new thread to discuss about the physics library ?



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Re: Engine
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TruB
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Default Re: Engine - 29-04-2004

if theres something to be said.. just go for it..
  
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