Re: Bug-NUM_FOR_EDICT Error: Bad Pointer -
20-05-2004
sPlOrYgOn,
Here are the results of the maps on my Linux CS 1.5 (ver 46/3111 build 2615) server to help fix the
FATAL ERROR (shutting down): NUM_FOR_EDICT: bad pointer
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Maps that DO NOT Crash the server
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cs_italy
de_inferno
cs_backalley
cs_militia
as_tundra
cs_estate
cs_havana
de_chateau
de_train
de_survivor
de_torn
de_piranesi
de_aztec
de_dust2
de_vertigo
cs_siege
de_cbble
de_dust
cs_747
cs_assault
-------------------------------------------------------------
Maps that crash the server
-------------------------------------------------------------
de_storm <------------ crash during heavy fighting
de_nuke <----crash during heavy fighting
as_oilrig <--------- Crash during fighting
de_vegas <--------- Crash during map load
de_prodigy <--------- Crash during map load
cs_office <--------- Crash 1 minute after map load
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer -
20-05-2004
go in chat
[edit]
AHH!!
stupid win98 with it's infinite error close program dialog...
everytime i get NUM_FOR_EDICT error in win98 it just appears and doesn't want to leave
[/edit]
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer -
20-05-2004
guys, you are doing to much work on this bug. Just comment out parts of code (PARTS, not 1 line). Make sure you just revert back changes, even when they do not seem to have anything to do with it! THen slowly test it. I KNOW it is a pain in the ass to wait to get it compiled and a new server started up but its the only way to do it right.
Re: Bug-NUM_FOR_EDICT Error: Bad Pointer -
21-05-2004
Well i know that the NUM_FOR_EDICT Error: Bad Pointer error isn't just caused by heave fire. I placed 11 bots and myself on a LAN server and it still crashed with the same error with Peace Mode on (which means they ignore enemies)