Alright, feedback for Normandin beta 2 - here we go again
Okay, first there was a problem loading the map. The map wouldn't load and the game would crash on a Mod_NumForName(): models/xen_schrank7.mdl not found error. So what I did is I took your XEV flag model, and renamed it xen_schrank7.mdl and it worked. I've witnessed it's clearly not the right model in the map, but it makes it work at least
Anyway, next time don't forget to include it.
Oh and the overview bitmap hasn't been updated either
It's still the old version with the buildings on the 4 sides of the basketball court, and no 3rd path to the library.
So first off congrats for the new places, and the entrance - it looks MUCH more realistic. Sweet!
But again, size that foldable ladder down
hahaha!
bug alert! this door doesn't open correctly. Well, sometimes it does, sometimes it doesn't...
...and in both senses it seems. That should be simple to fix.
RHAA! there's an invisible func_wall here! I hate that! I hate that! why can't I go where I want ? meh!
No, seriously, it's a bit annoying because when you're in a firefight, you would want to strafe right or walk back and something would block you here that you wouldn't expect. Wouldn't it be better to start the blocking brush at the position I'm aiming at, i.e, at the corner of the wall ? That would let players move until the wall, which would be more natural. If you're concerned by your trees being noclippable (I saw it's a model), just make one invisible brush of the size of the trunk for each tree.
I've FINALLY found one texture problem in your map!
if your wall was 10cm closer we wouldn't see the neons going "through" the wall
the void over there looks odd... wouldn't it look better if you made a little hill just after the wall to mask the view beyond it ? Nothing more efficient and sweet looking than green hills to fill gaps in exterior maps
and while you're at it...
...this would need a fix too
Good thing to make the barrier a func_ladder though. Fun.
Same thing here... and yeah, a hill
A hill with trees, and no blocking brush before the wall
on the other hand...
... you might want to add some of them around the trunks of your bushes... else players can pass through them... dunno if that was intended but I would find more logical if it was prevented.
About the rest, well, not much to say...
I can climb here. Dunno if it was made on purpose either. On a side note, with your little roofs above the doors it's much easier to climb into my tree now!
(ain't no ape either, hey.)
while I'm standing here, I gotta tell you this too...
...don't be mad at me but I reskinned your XEV flag to make it something more appropriate to a school. Yours was black/red, anarchist-like. Since the Specialists guys are italian, I put italian colors on the flag. I truely believe it adds credibility to the yard. Don't you think it fits lovely ?
On the library now.
I believe this window (it's the one by the 3rd access you added to the library) should be bright. Just let the curtain drawn open. Make it a source of natural light and people will be more attracted towards this way. If you let it dark as is it will just look like a dead end when it's seen from the other end of the corridor. Make the outside light enter through it like the windows there are on one end of the corridor in the upper floor.
You have a funny sense of art man !
Putting a cartoony painting next to a classical masterpiece, I mean, that's... funny
That's the only painting in the room that made me stop still anyway. Doesn't this car have eyes ? rofl
Oh yeah, I wanted to tell you that in the first beta already... but I was not sure it wouldn't be too much asking. Knowing your skills I guess not. Well, don't tell me it isn't possible to make the rail here by the stairs look like the other rails around the balcony ? I think the staircase looks unnatural as is. Compared to the rest of the architecture in the room, I mean.
Last thing, but don't miss it out I advise ; to even the flow of players through the map, put one big weapon to pick up here. A M249 on the table, for example, and one kevlar or two
That would attract players into your library for sure. Because now, even if your 3rd entry changed things a bit for the better, it's not enough IMO. People and bots still fight around the middle yard, or by the school's entrance. Can you make the exact same exit from the library by the other end of the upper floor ?
Hmm yeah, I think that's all. You're very close to a final release IMO man. Con-gra-tu-la-tions.