.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > RACC
RACC Autonomous fragmachines by PMB Counter-StrikeDMCHLDMThe Specialists

Reply
 
Thread Tools
Re: development screenies
Old
  (#91)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: development screenies - 30-11-2004

"did it make it through the window?"

of course ! why, all bots can do that already, no ?
I mean... it's no kickass feature... ???



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: development screenies
Old
  (#92)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: development screenies - 30-11-2004

if waypointed properly, i think NNBot used to be able too (anyone remember NNBot? those were the days )

Although, unwaypointed, its godly :p


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network

Last edited by FrostyCoolSlug; 30-11-2004 at 04:41..
  
Reply With Quote
Re: development screenies
Old
  (#93)
MarD
Waypointer/Moderator
 
MarD's Avatar
 
Status: Offline
Posts: 1,184
Join Date: Jan 2004
Location: Canada.. EH!?
Default Re: development screenies - 30-11-2004

Heyyo,

Yeah true PMB, most bots do, but they're fully waypointed. Yours is like, a different level of skill/knowledge that the bots require to do stuff like that, it's more humanly. Cause like, with PODbot v2.5mm, I used to get pwned a lot as the n00b I was at the time, so I used to waypoint the opposing team to fall off the level so my team would have an advantage.. and with your bot no one can do that... damn I was such a n00b, lol.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
Reply With Quote
Re: development screenies
Old
  (#94)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: development screenies - 30-11-2004

There's not much difference between manual waypoints and a navmesh, since the passage points between each face of the mesh are recorded by the bots by observing the players jumping around. That's why the official CZ bot can do that too. However I wonder how it works with auto-waypointing, like, how well does RealBot WIP do that for example ?



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: development screenies
Old
  (#95)
MarD
Waypointer/Moderator
 
MarD's Avatar
 
Status: Offline
Posts: 1,184
Join Date: Jan 2004
Location: Canada.. EH!?
Default Re: development screenies - 30-11-2004

Heyyo,

Hmm, well PMB, that RB autowaypointer is apparantly free software, so the source code's there, so you can see how it pulls it off... does someone here with some spare time happen to have tried it? I'm sure if we ask stefan he'll tell us how well it works since it's for his bot. I've tried the "nav_generate" command on CS:S since dead_bwoy said those commands work, and they do, and the autowaypointer for CS:S does a pretty good job, but seems to not like some edges well, like on DE_dust, just above the T's spawnpoint, it seemed to have a hard time realising it's a flat edge, and always slanted them when I tried to use that "nav_generate" command. PMB, it seems in automation, you're ahead of the official CS bot already.


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
Reply With Quote
Re: development screenies
Old
  (#96)
stefanhendriks
RealBot Author
 
stefanhendriks's Avatar
 
Status: Offline
Posts: 3,088
Join Date: Nov 2003
Location: Netherlands
Default Re: development screenies - 03-12-2004

RB can't make it through the window... since i never gave it attention.

Anyhow. The autowaypoint is as simple as you can make it. Its actually not perfect at all. Btw, i don't think waypointed bots are worse then navmesh bots It just saves a lot of time to code the bots if you are lazy (like me).


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
Reply With Quote
Re: development screenies
Old
  (#97)
MarD
Waypointer/Moderator
 
MarD's Avatar
 
Status: Offline
Posts: 1,184
Join Date: Jan 2004
Location: Canada.. EH!?
Default Re: development screenies - 03-12-2004

Heyyo,

Heh, yeah, waypoints is the lazier of the 2 routes, but the upside is I bet it takes less calculations cause of the predefined routes... but that's also the downside those predefined routes make it easy to predict where the bots will go... but then again, most cs players walk over the same spots when they navigate the map. I like to run to the sides of the tunnels and aim at the middle cause I know how most people just charge down the middle.

Yeah, for realbot, it's like most other bots, you waypoint it to go through the window, the bot doesn't necessarily know it's a window, or the basic shape of the window, just that there's an obstuction and most people don't waypoint in the crouching, so the way most bots make it through the window is they start using an unstuck pattern which tends to use a jump-croutch that puts them into the window once they land the jub, and the bots continue on. Raccbot has to figure out the height of the window (from what I've been reading it's either that sensoring system he implemented on the bot, or by navmesh... if I'm wrong correct me people) and so on, so it actually knows the basic structure of the window.

PMB's likes to use his intellect a lot, even in his jokes... and it's confusing (heh, it took me aboot 20 seconds to figure out that blonde France-Germany joke... but I did! I won't say the answer TWrecks, just read it over a few times, and think of the IQ of the populations in averages.... did I say too much already? ).


Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD

Rock Hound. (<Link)
  
Reply With Quote
Re: development screenies
Old
  (#98)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: development screenies - 11-05-2005

I'm posting the URL of what's new again because nobody seems to have noticed...

http://forums.bots-united.com/showthread.php?t=3952

and BTW the last jump is fixed in the demo now (in it you could witness the bot trying 3 times, falling, then deciding to cancel the link. The next time I jumped the bot saw me, he recreated that link and now he jumps correctly).

My next step will be to make it reach the roof of the marketplace like podbot. Perhaps it's already working, I never tried to jump there yet



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com