.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Developer's Farm > Obsession Software Ltd.
Obsession Software Ltd. This forum is devoted to the building of a real, tactical first-person shooter - insane people only!

Reply
 
Thread Tools
Re: Engine
Old
  (#91)
Zacker
Project Leader, Lead Level Designer, Waypointer
 
Status: Offline
Posts: 337
Join Date: Mar 2004
Location: Denmark
Default Re: Engine - 27-04-2004

I am not sure how engine independent it is, I am just a poor HL mapper.

Quote:
and on a plane scaling and polys doesnt always have much to do with each other, unless you hav only small textures, right ?
To some extend it do, at least in HL. Unless in contact with other world solids faces are cut up along the 240/228 subdivide lines and along the leaf nodes.

The size of the texture itself should not have any impact. Its the scaling which matters.

What is monsterplanes?
  
Reply With Quote
Re: Engine
Old
  (#92)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Engine - 27-04-2004

one of the early delta force games tried it.. think it was second or third.. it didnt work very well though.. the hl1 engine that is based on the quake engine.. is an indoor engine..

why do hl2 work so well in outside environments? atleast it looks really well..
  
Reply With Quote
Re: Engine
Old
  (#93)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Engine - 27-04-2004

We have little info on the HL2 engine ATM. Valve seems to have developed their own engine.

I still think Ogre + 3rd party physics + 3rd party netcode is the way to go.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Engine
Old
  (#94)
sfx1999
Member
 
sfx1999's Avatar
 
Status: Offline
Posts: 534
Join Date: Jan 2004
Location: Pittsburgh, PA, USA
Default Re: Engine - 28-04-2004

I saw this one guy take Ogre and combine it with a portal renderer.

http://www.enygmaarts.com/Ogre/Proje...door/index.htm
  
Reply With Quote
Re: Engine
Old
  (#95)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Engine - 28-04-2004

i think source is actually built upon the Havoc engine.. i heard romours that makes me think so..

MP2 (max payen) used havoc it psycics looks alot like hl2..
http://www.gamingbliss.com/maxpayne2pc.html

this is the havoc site.. and hl2 is on their list.. aswelll as mp2
http://www.havok.com/clients/titles.php

Last edited by TruB; 28-04-2004 at 09:28..
  
Reply With Quote
Re: Engine
Old
  (#96)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Engine - 28-04-2004

Havoc is not really an engine, rather a physics library.
Interesting link though



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Engine
Old
  (#97)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Engine - 28-04-2004

that would explain alot..
  
Reply With Quote
Re: Engine
Old
  (#98)
FrostyCoolSlug
Member
 
FrostyCoolSlug's Avatar
 
Status: Offline
Posts: 318
Join Date: Mar 2004
Default Re: Engine - 29-04-2004

and if we dont want havoc, maybe have the 'Open dynamics engine' (mentioned previously, http://opende.sourceforge.net/) instead, which would probably give us more control


=====
Craig "FrostyCoolSlug" McLure
Network Administrator of the ChatSpike IRC Network
  
Reply With Quote
Re: Engine
Old
  (#99)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Engine - 29-04-2004

In this optic wouldn't it be the time to open a new thread to discuss about the physics library ?



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Engine
Old
  (#100)
TruB
One Eyed Freak
 
TruB's Avatar
 
Status: Offline
Posts: 1,164
Join Date: Dec 2003
Location: local mall
Default Re: Engine - 29-04-2004

if theres something to be said.. just go for it..
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com