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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.
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ET Waypointing team member
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Posts: 745
Join Date: Jun 2006
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Waypoints List for FritzBot ET -
06-08-2017
I hope someone will make this a sticky.
This thread is to replace the wiki listings for maps waypointed and their status. Separate threads for each map waypoint can give more detail.
Recent waypoints by TomTom
Alchemy Castle (Beta 1?), alchemy_castle_b1, Status: playable, team balance bad-stalemate at 2nd tank barrier,
Capuzzo Final?, capuzzo, Status: playable, team balance TBD
Castle Republican Party Headquarters (Beta 1), Status: playable, team balance difficult, as-is
Castle Republican Party Headquarters (Beta 2, closed beta), Status: playable, team balance good for most team sizes tested
CTF Face (beta1), ctf_face_b1, Status: playable, team balance TBD, bot suicide jump falls to be reviewed
Desert Fortress, desert_fortress, Status: playable, team balance TBD, routes to be improved
Necrology Final, necrology_final, Status: playable, team balance TBD, routes to be improved
Thud in the Sand (Beta2), tits_b2, Status: playable, team balance good so far
UJE_mall (Beta 6), uje_mall_b6 Status: playable, team balance TBD
UJE_oil (beta4?), uje_oil, Status: playable, jumps fully tested, team balance to be improved
Waffenschmeide Beta 2, waffenschmeide_b2, Status: playable, team balance to be improved,
...many more to mention plus in process (navigation assessments about to start on Steelplant2, River Port b1, Oil-Raid, ET-depot, Great Pyramid b1b, UJE the Lab, Element_b4_1, etc...)
Last edited by TomTom; 06-08-2017 at 13:31..
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Member
Status: Offline
Posts: 61
Join Date: Nov 2005
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Re: Waypoints List for FritzBot ET -
06-08-2017
I have some maps in progress too.
axis_complex_a3_2, Status: Playable but still needs work
et_tank_beta3, Status: Playable but still needs work
raiders, Status: Status: Only have nodes down so far
beerrun_b7a, Status: Only have nodes down so far
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ET Waypointing team member
Status: Offline
Posts: 745
Join Date: Jun 2006
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Re: Waypoints List for FritzBot ET -
19-08-2017
For reference, this should be the complete list of released waypoints in the 4 official paks
Code:
RELEASED WAYPOINTS (See official pk3 files)
-------------------------------------------
Directory of Enemy Territory\fritzbot\Fritz0.pk3\bots\maps\
16/05/2006 05:28 PM 17,151 base47.nav
27/06/2006 08:50 PM 16,859 battery.nav
15/06/2006 11:06 PM 11,643 braundorf_b4.nav
24/06/2006 01:51 PM 21,287 bulge_beta1.nav
21/07/2006 03:35 PM 22,579 caen2.nav
15/06/2006 11:37 AM 12,215 dubrovnik_final.nav
18/06/2006 11:09 PM 14,475 et_beach.nav
15/06/2006 10:29 PM 14,873 et_ice.nav
09/09/2006 10:54 AM 19,597 et_tundra_beta4a.nav
06/06/2006 02:10 PM 22,159 et_ufo_b3.nav
19/08/2006 08:10 PM 21,967 et_ufo_final.nav
16/05/2006 05:31 PM 14,207 frostbite.nav
03/07/2006 08:56 AM 37,717 fueldump.nav
06/09/2006 03:28 PM 26,057 goldrush.nav
04/06/2006 06:19 PM 11,117 mp_rocket_et_a1.nav
24/06/2006 01:26 PM 22,571 nachteinbruch.nav
17/08/2006 01:22 PM 27,897 oasis.nav
20/06/2006 01:46 PM 23,075 radar.nav
05/07/2006 10:25 AM 18,489 reactor_final.nav
03/04/2006 07:46 PM 3,965 rocket_arena.nav
18/05/2006 07:15 AM 23,693 rommel_final.nav
26/02/2006 03:31 AM 17,761 stalingrad.nav
25/03/2006 08:56 AM 15,163 sw_el_kef.nav
17/08/2006 09:11 AM 29,091 sw_oasis_b3.nav
14/05/2006 07:34 AM 13,367 townsquare_final.nav
16/06/2006 10:00 AM 13,285 v2base_te.nav
27/08/2006 09:40 AM 28,191 xposed.nav
Directory of Enemy Territory\fritzbot\Fritz1_1.00.pk3\bots\maps\
19/12/2006 08:07 PM 34,789 baserace.nav
27/11/2006 10:31 AM 22,723 caen2.nav
27/11/2006 05:34 PM 14,873 et_ice.nav
28/11/2006 06:55 PM 37,975 fueldump.nav
19/11/2006 03:22 PM 16,001 GA_El_Kef.nav
15/10/2006 06:46 PM 18,595 reactor_final.nav
25/12/2006 10:06 AM 24,415 rommel_final.nav
21/12/2006 09:25 PM 26,921 sw_goldrush_te.nav
17/12/2006 07:24 PM 9,825 tc_base.nav
23/12/2006 05:49 PM 38,319 temple_final.nav
03/12/2006 09:43 PM 12,783 trenches05.nav
19/12/2006 03:03 PM 33,515 venice.nav
24/12/2006 07:23 PM 19,689 xdam2.nav
Directory of Enemy Territory\fritzbot\Fritz2_1.00.pk3\bots\maps\
20/01/2007 01:05 PM 14,999 adlernest.nav
16/09/2007 08:00 PM 19,923 ammodepot.nav
14/08/2007 04:55 PM 30,841 byzantine-final.nav
14/08/2007 04:55 PM 30,841 byzantine.nav
20/08/2007 11:24 PM 16,061 caha_tavern_b2.nav
03/09/2007 06:42 PM 17,281 church_chigc.nav
30/01/2007 03:07 PM 12,597 dm_hillb2.nav
04/02/2007 12:45 PM 37,537 et_assault_beta4.nav
08/05/2007 11:59 PM 21,563 et_mor2.nav
03/01/2007 11:19 AM 16,891 GA_El_Kef.nav
15/09/2007 11:00 PM 15,091 HoG_b12_dt.nav
25/07/2007 10:03 PM 16,631 industry2.nav
13/05/2007 07:51 PM 26,239 marketgarden_et_r2.nav
05/09/2007 10:38 PM 14,987 md_bridge.nav
15/09/2007 11:20 PM 40,381 mlb_daybreak.nav
03/09/2007 06:42 PM 17,281 mml_church_et_v1.nav
18/08/2007 04:39 PM 13,477 summer_palace_b1.nav
17/09/2007 07:49 PM 31,163 transmitter.nav
17/12/2006 05:26 AM 12,867 trenches05.nav
09/05/2007 09:32 PM 33,581 venice.nav
29/03/2007 07:32 PM 38,547 __bridges__.nav
Directory of Enemy Territory\fritzbot\Fritz3_1.00.pk3\bots\maps\
27/09/2009 12:44 AM 26,591 2hide.nav
23/07/2009 03:13 PM 35,181 baserace.nav
27/06/2006 08:50 PM 16,859 battery_eu.nav
08/10/2009 05:17 PM 35,527 breakout2.nav
23/02/2008 08:58 AM 16,061 caha_tavern_b2.nav
23/06/2009 11:00 PM 15,695 crevasse_b3.nav
23/06/2008 10:03 AM 5,215 ctf_multi.nav
28/07/2009 09:50 PM 5,715 ctf_multi2.nav
01/05/2008 10:35 PM 28,187 darji2.nav
30/01/2007 07:50 PM 12,597 dm_hillb2.nav
10/09/2009 06:41 AM 22,547 et_ufo_b3.nav
10/09/2009 05:24 AM 21,995 et_ufo_final.nav
09/08/2009 09:31 PM 15,919 et_village.nav
09/10/2009 08:10 AM 39,945 fueldump.nav
09/10/2009 09:17 AM 41,031 fueldump_eu.nav
27/08/2009 05:03 PM 29,661 goldrush_eu.nav
08/10/2009 08:59 PM 28,007 intel_center.nav
02/09/2009 02:23 AM 19,451 italyfp2.nav
17/10/2007 12:19 PM 14,987 md_bridge.nav
19/11/2007 06:42 PM 40,381 mlb_daybreak.nav
22/07/2009 09:53 PM 30,535 oasis_eu.nav
15/06/2009 09:04 AM 17,565 railgun.nav
10/07/2008 11:33 PM 16,215 railgun_eu.nav
11/09/2009 08:28 AM 29,797 saberpeak_final.nav
05/10/2009 10:24 AM 12,795 sp_delivery_te.nav
08/07/2009 10:33 PM 26,825 supply_pro.nav
09/10/2009 01:17 PM 27,781 sw_goldrush_te.nav
20/09/2009 06:01 PM 39,347 temple_final.nav
16/03/2008 06:49 PM 2,399 te_valhalla.nav
16/03/2008 05:17 PM 3,017 tournementdm2.nav
30/01/2008 04:51 AM 28,587 v1rocket_b2.nav
18/06/2009 12:56 AM 20,289 warbell.nav
11/08/2009 10:10 AM 22,169 warehouse.nav
24/12/2007 09:15 AM 14,445 wolken6_b1.nav
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ET Waypointing team member
Status: Offline
Posts: 745
Join Date: Jun 2006
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Re: Waypoints List for FritzBot ET -
27-09-2017
4 new playable waypoints this month (road2amiens_b2, urbanterritory44, warmissile_beta1, warmissile_fp4), 2 correction notes to my first post in this thread and a mess of Waypoint Tool checked waypoints going back to 2009:
(I have also edited the Waypoints In Progress list in a new off-line version of the main wiki article in HTML)
Beach, 1944_beach, Status: playable team balance TBD, ported from which other version?
Huertgen Forest (1944), 1944_huertgen, Status: playable team balance TBD, bots see and shoot through things meant to obscure
Overlord 1944, 1944_overlord, Status: playable team balance TBD
Hide (Channel Gun) Competition, 2hide_cal_r1, Status: playable team balance TBD
Adlerhorst (final), adlerhorst, Status: playable team balance to improve
Air Assault (First Playable), airassfp1, Status: playable team balance to improve
Alps Trail, alps_trail by Thunder, Status: playable team balance TBD
American Elite Clan Sniper Night (Challenge), ae_sniper_night, Status: playable
"Alchemy Castle (Beta 2), alchemy_castle_b2," Correction to version to my first post above
AM Hydro Dam, am_hydro_dam, Status: playable team balance TBD
Apennines Research (Beta 2) apennines_b2, Status: waypointed but incomplete testing especially on 2 team construct rooftop MG Tower
Arha Beach (Tournament Edition), arhabeach_te, Status: playable team balance TBD
Axis Lab (Final), axislab_final, supports the script version without a movable bomb
Base 55 (Beta 1), base55_b1, Status: playable team balance TBD
Low Mountain Assault (Beta), beta_low_mount_ass, Status: playable team balance TBD
Blitz by =BO= Ganjaman, blitz, Status: playable team balance OK
Bloody Omaha (Beta 1), bloody_omaha, Status: playable team balance TBD
Bloody Omaha (Beta 2), bloody_omaha_b2, Status: playable team balance TBD
Villa Gun Alpha 2b, boromir_a2, Status: playable team balance TBD
Bremen (Beta 1, Beta 2) bremen_b1, bremen_b2, Status: playable team balance TBD
Bremen (Final), bremen_final, Status: playable team balance TBD, campless
Bremen (Truck Mod), bremen_truckmod, Status: playable team balance TBD campless
British Bulldog 1.60, bulldog, Status: playable team balance TBD
Calculus, calculus, Status: WIP playable but needs better tug trigger
C a s t l eEltz, eltz_beta1, Status: playable, team balance OK
Citadel, citadel, Status: playable team balance TBD
Carnage Canyon 2, carnage2, Status: playable?
Coast (Beta 1), coast_b1, Status: playable team balance OK
Cold Fort (Beta 1), coldfortb1, Status: playable team balance TBD, (2 recent fixes)
CTF Maat (Final), ctf_maat_final, Status: playable team balance OK
D Tour, d_tour, Status: partially playable, elevator support to do, team balance TBD
Dam Revenge, dam_revenge, Status: playable team balance TBD
Desert 7, desert7, Status: partially playable,
Desert Rats, desertrats, Status: playable, team balance to be improved
Destruction, (destruction_final, destruction3), Status: playable team balance TBD
Dingenskirchen (Beta 1), dingenskirchen_b1, Status: partially incomplete, scripting and lever support to do, testing,
D Rush, drush, Status: playable team balance TBD
EA Bank, eabank, Status: Playable? WIP testing, team balance TBD
Eagle 2-Ways (Beta 3), eagles_2ways_b3, Status: playable team balance TBD
eLemanTal Forces Funmap B4 1, element_b4_1, Status: playable testing, team balance TBD
Erdenberg (tournament 1), erdenberg_t1, Status: playable team balance TBD
ET-depot, Status: navigation testing, sewers and some tight spots to improve
Marrakesh Streets Night (Final), et_mor2_night_final, Status: playable? 2 team barrier support?
Falkenstein (Beta 1), falkenstein_b1, Status: playable team balance TBD, no further work
Falkenstein (Beta 2), falkenstein_b2, Status: playable team balance TBD, no further work
falkenstein (Beta 3), falkenstein_b3, Status: playable team balance TBD
falx_ctf_village_b2, Status: playable team balance TBD
flakcannon, Status: playable but further work abandoned in favor of 420blunt's waypoints on later renamed version
Frost Competion (Beta 6), frost_comp_b6, Status: playable team balance TBD
Frost 2 (Beta 5), frost2_b5, Status: playable? team balance TBD
frost2_final, Status: playable? team balance TBD
Glider 3.02, glider, Status: playable team balance TBD, bot yield in flying glider low
Goetterdaemmerung, goetterdaemmerung, Status: playable team balance TBD
Golden Dunk (Alpha 2), goldendunk_a2, Status: playable team balance TBD, further work abandoned.
Great Pyramid (Beta 1b), GreatPyramid, Status: partly playable, testing
Haemar (Beta 1), Haemar_b1, Status: playable team balance TBD, (2 recent fixes)
Helicopter Assault Missions 1, heli_m1_b2, Status: playable team balance TBD
Helicopter Assault Missions 2, heli_m2_b1, Status: playable team balance TBD
Helicopter Assault Missions 3, heli_m3_b3, Status: playable Test, team balance TBD
Irmgard Complex (beta 2), irmgard_complex_b2, Status: playable? team balance TBD,
karsiah (Tournament Edition 2), karsiah_te2, Status: playable team balance TBD, campless waypointing example
Library (Beta 3), library_b3, Status: playable team balance TBD
Lighthouse (Beta 1), lighthouse_beta1, Status: playable team balance TBD, further work abandoned for lighthouse?
Lighthouse by MrFin, lighthouse, Status: playable team balance TBD
C4 Missile (Beta 1), missile_b1, Status: playable? team balance TBD, abandoned for b4
C4 Missile (Beta 3), missile_b3, Status: playable? team balance TBD, abandoned for b4
C4 Missile (Beta 4), missile_b4, Status: playable team balance TBD
mlb_bergheim_09, Status: playable team balance TBD
mlb_hotchkiss, Status: playable team balance TBD, possible memory leak in some tests
Mountain Pass, mountainpass, Status: playable team balance TBD, old version only, will update when final version released
MP Tram, tram_et, Status: playable team balance TBD
MP Tram, tram_rtcw, Status: WIP porting tram_et waypoints to tram_rtcw
Northpole, northpole, Status: playable team balance TBD
Desert Outpost, outpost, Status: playable, team balance TBD
Oil Raid, oilraid, Status: navigation test, Tug triggers to modify Oil-Raid,
Over the Top, over_the_top, Status: playable team balance TBD
Paris Bastille (Beta 3), parisbastille_b3, Status: playable team balance TBD
Pipeline, pipeline, Status: playable team balance TBD
Pirates, pirates, Status: playable team balance TBD
praetoria (Mission 1), praetoria_m1 / praetoria_one, Status: playable team balance OK
praetoria (Mission 2), praetoria_m2, Status: playable team balance TBD
praetoria (Mission 3), praetoria_m3, Status: playable team balance TBD
Prime Squadron, primesquadron, Status: playable team balance TBD
eLemanTal Forces Funmap, purefrag, Status: playable testing, team balance TBD
Raid (Final) by Magic, raid_final, Status: playable team balance TBD (Adapted from my raid_b4 waypoints)
Ramelle (beta 1), Ramelle_b1, Status: playable team balance TBD
Raw Castle Tournement Edition (Final), raw_te_final, Status: playable team balance TBD
River Port (Beta 1?), river_port, Status: navigation testing
Rovaniemi Forest/Farm (Beta 2), rfarm_b2, Status: playable team balance TBD
Road to Amiens (Beta 2), road2amiens_b2, Status: playable team balance may be acceptable
Rock-Eyes (Beta 1), rockeyes_b1, Status: playable team balance TBD
Rock-Eyes (Beta 2), rockeyes_b2, Status: playable? team balance TBD
Safe Spot (Beta 1), safe_spot_b1, Status: playable team balance TBD, lots of actions added at end still to assign, there is a b2 version with shader fixes to migrate to.
Siwa Teuthonia, siwa_teuthonia, Status: playable team balance TBD
Spear of Destiny 2 (Beta 1), sod2, Status: playable team balance TBD
SOS_Secret_Weapon, SOS_Secret_Weapon, Status: playable team balance TBD
Steelplant 2, steelplant2, Status: navigation test, some elevator yields to improve, Bots in cannon launcher to figure out.
Stonehenge (King of the Hill), stonehenge_koth, Status: playable test. team balance TBD
Tank Race (Beta 1), tankrace_b1, Status: playable test. imperfect method for tank support
Teuthonia (beta 1), teuthonia_b1, Status: playable team balance to be improved,
teuthonia (Final), Status: playable team balance to be improved,
Teutoburg Forest, teutoburg_forest, Status: playable but incomplete testing, 1 path issue
The Port by Magic (Alpha 1), the_port_a1, Status: playable team balance TBD
The Port by Magic (Beta 1), the_port_b1, Status: playable team balance TBD
The Station by Magic, the_station, Status: playable team balance TBD, (recent aim action fixes)
Tides, tides, Status: playable team balance TBD
Tides (DRI), tides_dri, Status: playable team balance TBD
TM LCity (Beta 4), tm_lcity_b4, Status: playable team balance TBD
Troop Train by 2bit, trooptrain, Status: playable team balance TBD
UJE Castle Sniper, uje_castle_sniper, Status: playable team balance TBD
UJE Hospital Sniper, uje_hospital_sniper, Status: playable team balance TBD
"UJE_mall (Beta 6), uje_mall," Correction to bsp filename to first post above
UJE the Lab (Beta ?), uje_the_lab, Status: incomplete, Tug support to do, playable first stage.
Urban Territory 44, urbanterritory44, Status: playable team balance TBD, needs routes
V2 Base (Veta 2), v2base_te, update to SteelRats waypoints to add support for bots opening hatches
War Missile (First Play 4), warmissile_fp4, Status: playable team balance TBD, fakebrush option stops early cvop-engr win
War Missile (Beta 1), warmissile_beta1, Status: playable team balance TBD, fakebrush option stops early cvop-engr win
Weisbaden (Final), weisbaden_final, Status: playable team balance TBD
Western (Beta 1), western, Status: playable (above ground), team balance TBD
Wurttemberg (Beta 4), wurttemberg_b4, Status: playable team balance TBD
WWGN3203, wwgn3203, Status: playable team balance TBD
Wolken 1 by Chris, wolken1_final, Status: playable team balance TBD
Axis X-Ray Labs 1, xlabs1, Status: playable team balance TBD
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ET Waypointing team member
Status: Offline
Posts: 745
Join Date: Jun 2006
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Re: Waypoints List for FritzBot ET -
05-10-2017
The updated wiki mentioned above is now available in the filebase;
FritzBot-ET-DEV-2017-09-PART-2.zip
as part of the fritzbot-dev project
.one Ringstellung to rule them all.
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ET Waypointing team member
Status: Offline
Posts: 745
Join Date: Jun 2006
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Re: Waypoints List for FritzBot ET -
02-03-2018
I am a bit behind on the waypoints review so my Easter waypointer's snapsnot (FritzBot-Dev part 4b) will have a dozen+ fewer waypoints than planned. The Good News for Easter (no pun intended), is that there will be a couple of new maps waypointed in the snapshot.
Some of my new work;
Arta B1, arta, Status: playable some navigation improvements needed (ladder, water...)
Blackmoon Raid b1, blackmoon_raid_b1, Status: playable (and with added eyecandy), team balance acceptable
Dingenskirchen B2, dingenskirchen_b2, Status: WIP mostly playable
and some older maps...
(UM)Dracula, (UM)Dracula_f, Status: WIP mostly playable?
Eichsfeld (b4?), eichsfeld, Status: WIP mostly playable?
Raid (Beta 4) by Magic, raid_b4, Status: playable team balance ok?
Raw Castle (Final), raw_final, Status: playable team balance TBD
Safe Spot (Beta 2), safe_spot_b2, Status: playable team balance TBD,
Thud in the Sand (Beta1), tits, Status: playable, team balance acceptable
Trenches (by Thunder), trenches, Status: playable team balance TBD
UJE Mountain Sniper, UJE_mountain_sniper, Status: early WIP
Last edited by TomTom; 02-03-2018 at 15:20..
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ET Waypointing team member
Status: Offline
Posts: 745
Join Date: Jun 2006
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Re: Waypoints List for FritzBot ET -
13-03-2020
Given the current events worldwide I have returned to work on a few more waypoints. WET isn't as stable any longer on my test computers (I think mostly due to Windows updates and aging hardware). but smaller maps won't be too bad for tests.
So I have waypoints for pha_chateau in testing. I have added a constructible door to delay the Allies getting to the main doors at game start. Currently I am testing them as destructible by satchel but might change that to dynamite. I have also restored the Mapper's secret bookcase door to operate one way only. That should limit the Human exploit of camping by the cellar transmitter and using the nearby health and ammo. I am also experimenting with a low accuracy mg nest above the command post to see if I can make the other stairs needed.
Navigation tests in the narrow courtyard (the one with the ladders) were pretty good, but I have added fake brushes to the sides so bots and humans can't the climb the sides of the ladders . They can still get caught at the top but not as badly. The brushes mean you can't jump and catch the sides, but you can jump and catch the face of the ladder..
I also have navigation tests ongoing on Lofty's goldeneye_facility1, and goldeneye_bunker1. I have no plans to script in new entities for them but I might consider getting bots to operate the helicopter motor starting button. All comments welcome (but please put them in the main fritzbot forum, not in this thread).
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Moderator
Status: Offline
Posts: 277
Join Date: Apr 2011
Location: Australia
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Re: Waypoints List for FritzBot ET -
15-03-2020
Quote:
Originally Posted by TomTom
Given the current events worldwide I have returned to work on a few more waypoints. WET isn't as stable any longer on my test computers (I think mostly due to Windows updates and aging hardware). but smaller maps won't be too bad for tests.
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Oh boy, haven't played Enemy Territory in a few years now - it still works on latest Windows though right?
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ET Waypointing team member
Status: Offline
Posts: 745
Join Date: Jun 2006
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Re: Waypoints List for FritzBot ET -
21-03-2020
I can't say from personal experience that it does. My only Win10 installation stopped installing updates 2 months before that internet vulnerability, so I stopped booting into it.
Microsoft since then only recommends Win10 on faster machines. I believe some have figured out how to get the original WET working in Win10 as well as ET-Legacy. In any case only one machine (server) has to run FritzBot, all others just have run an ET client. So long as the client can handle ET map scripting (e.g. smoke effects) there should be no big issues.
(pha_chateau status; trying to get team balance now Allies win almost all the time even when one axis player camps by the radio aiming for the stairs. I have other camps on the stairs that work but since Allies spawn near the stairs Axis have a hard time taking the short path to them. )
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