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Re: command line compile
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  (#21)
dead bwoy
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Default Re: command line compile - 14-04-2004

will it work if i just use the sdk and metamod parts, excluding the bot source?
  
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Re: command line compile
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MusicMan
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Default Re: command line compile - 14-04-2004

if I want to learn the sdk. I mean only what is needed to learn about it for making a bot, is the podbot sdk fine for me?

MusicMan
  
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Re: command line compile
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Pierre-Marie Baty
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Default Re: command line compile - 14-04-2004

Of course...

You've got the full metamod source code and the full multiplayer SDK (although you haven't the single player one).

This is enough to develop any metamod plugin you want, or even to develop a new multiplayer MOD if you want.



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"Learn to think by yourself, else others will do it for you."
  
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Re: command line compile
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MusicMan
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Default Re: command line compile - 15-04-2004

ok, thanks alot PMB

MusicMan
  
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Re: command line compile
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Onno Kreuzinger
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Default Re: command line compile - 15-04-2004

*g* PMB you know that we now have two starter kit's in the filebase:
http://filebase.bots-united.com/pafi...ion=file&id=13
and
http://filebase.bots-united.com/pafi...ion=file&id=40

who will get the most downloads *g*


sunny morning view from my balcony:

see our WIKI!
see our filebase!
  
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Re: command line compile
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sparky99
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Default Re: command line compile - 14-10-2012

Had this same issue, it was a mismatch between code using SDK 1990 and the newer base SDK p-3. In my case the supplied code containing an old Cbase.cpp was causing the problem.
  
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