i test this last version with plugin invisible man invis.amxx
http://forums.alliedmods.net/showthread.php?p=182139
When invisible man mode is turned on all players will be switched to ct and a random player will be picked to go t. The player on t will be invisible and only be able to use a knife. The t's job is to kill all the ct's to stay t and the ct's job is to survive. Whoever kills the invisible t becomes the next t. If the t types kill in console or falls to his death a new random ct is picked to become the next t. Team locking is also on when this mod is on so players can only join the ct team or go spectator.
When I strike a bot with a knife it turns towards blow, but doesn't shoot, as doesn't see me. Add please that it in panic shot towards blow and then in different directions, it will look realistic I consider)) For this mode the priority weapon will be M249 machine gun. Tested on the fy_iceworld map, let selects M249 for this mode.
I think firing towards blow a knife will be not superfluous and at bot dazzle by the grenade though it is not sure that it too most for a bot.
also test with
Snowball War v3.05
http://www.youtube.com/watch?v=-V4Nu...eature=related
https://forums.alliedmods.net/showthread.php?t=82804
If it is possible, don't prompt as to adjust Bot that it didn't use a knife, and threw only granates, besides that threw a snowball directly without using a ricochet from walls. If there are no such options I think it was quite good to add that that like mode Snowball War
I think there not too it is necessary to edit much.
Also on strategy Snowball War, I think a bot should be on distance from the opponent
please make support for this plugins
invisible man
http://forums.alliedmods.net/showthread.php?p=182139
Snowball War v3.05
https://forums.alliedmods.net/showthread.php?t=82804
or
SnowWars MOD beta
http://forums.alliedmods.net/showthread.php?t=171807