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Bots are implemented as a Plugin for the client side? Or as plugin for server side? Or are they are built in the server?
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most (if not all) of the HL1 bots runs at the server side which "hijacks" the communication between the engine and the MOD (with the purpose of adding functionality to the MOD). HL2 may have its own server-side plugin system though (I have zero experience on HL2 so maybe someone else can explain that).
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In CouterStrike Source man menu there is the option "create server". Is it really creating a server?
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yes, other clients can connect to the game.
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NeoTokyo does not have that option. If I want to play with bots will I have to setup a local server?
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I didn't know about this MOD however if it's multiplayer game then I dont think it's needed to run a dedicated server. It's just the text in the menu, which is not important.