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JKBotti The new generation of Half-Life bots by ghost of evilspy HLDMOpposing Force

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Opposing Force CTF...
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Stixsmaster
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Default Opposing Force CTF... - 24-07-2009

Hey,

Anyone know if these work with CTF now in OP4?

---Stixsmaster
  
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Re: Opposing Force CTF...
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Minh-Lo-Hwang
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Default Re: Opposing Force CTF... - 24-07-2009

No, Deathmatch only.



  
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Re: Opposing Force CTF...
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sixcentgeorgefr
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Question Re: Opposing Force CTF... - 17-08-2009

that could be cool if they simply act like in deathmatch and they keep using a player slot when a map is loaded .
  
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Re: Opposing Force CTF...
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GordonFreeman
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Default Re: Opposing Force CTF... - 16-06-2011

Hey JKBotti still used HPB Bot Waypoint system? Just look in console. Make their own navigation? HPB this can also. just type in console autowaypoint on .


And JKBotti is dead?
  
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Re: Opposing Force CTF...
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ghost of evilspy
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Default Re: Opposing Force CTF... - 17-06-2011

Quote:
Originally Posted by GordonFreeman View Post
Hey JKBotti still used HPB Bot Waypoint system? Just look in console. Make their own navigation? HPB this can also. just type in console autowaypoint on .
JKBotti uses new autowaypoint system, uses real players for waypoint generation. Problem is that you need real players to run around map with jkbotti enabled, then restart map to bots use those new waypoints.

So new waypoint data gets collected, but is used only after map change.

Quote:
And JKBotti is dead?
Is it? I still will fix bugs that are caused by valve updates
  
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Re: Opposing Force CTF...
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genmac
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Default Re: Opposing Force CTF... - 05-09-2011

yeah it would be nicer to add support for op4 ctf.
  
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