For fake client:
Code:
botEdict->v.v_angle.x -= -botEdict->v.punchangle.x;
botEdict->v.v_angle.y -= botEdict->v.punchangle.y;
or:
Code:
botEdict->v.v_angle.x += botEdict->v.punchangle.x;
botEdict->v.v_angle.y += -botEdict->v.punchangle.y;
For real client:
Code:
clientEdict->v.v_angle.x -= -clientEdict->v.punchangle.x * 2.0f;
clientEdict->v.v_angle.y -= clientEdict->v.punchangle.y * 2.0f;
or:
Code:
clientEdict->v.v_angle.x += clientEdict->v.punchangle.x * 2.0f;
clientEdict->v.v_angle.y += -clientEdict->v.punchangle.y * 2.0f;