.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > HPB_bot
HPB_bot The trusty good ole mechs by botman HLDMTFCOpposing ForceDMCFront Line Force

Reply
 
Thread Tools
Error SVC_BAD the HPB bot MM in Help!!!
Old
  (#1)
leandrotsampa
Member
 
Status: Offline
Posts: 5
Join Date: Jan 2010
Depressed Error SVC_BAD the HPB bot MM in Help!!! - 05-02-2010

The game log shows the following error message, is:
Code:
Last 32 messages parsed.
2534 0008 svc_time
2534 0013 svc_clientdata
2534 0031 svc_deltapacketentities
2536 0008 SENDTARGET
2536 0012 SENDTARGET
2536 0016 Stamina
2536 0019 SENDTARGET
2536 0023 svc_time
2536 0028 svc_clientdata
2536 0042 svc_deltapacketentities
2537 0008 svc_time
2537 0013 svc_clientdata
2537 0027 svc_deltapacketentities
2539 0008 SENDTARGET
2539 0012 SENDTARGET
2539 0016 Stamina
2539 0019 svc_time
2539 0024 svc_clientdata
2539 0038 svc_deltapacketentities
2539 0060 svc_sound
2540 0008 svc_time
2540 0013 svc_clientdata
2540 0027 svc_deltapacketentities
2542 0008 SENDTARGET
2542 0012 SENDTARGET
2542 0016 Stamina
2542 0019 SENDTARGET
2542 0023 SENDTARGET
2542 0027 Stamina
2542 0030 svc_time
2542 0035 svc_clientdata
BAD:   69:svc_bad
Wrote erroneous message to buffer.dat
Host_Error: CL_EntityNum: 1536 is an invalid number, cl.max_edicts is  1035

My code is as follows:
Code:
else if (mod_id == NNK_DLL)
{
if (msg_type == GET_USER_MSG_ID (PLID, "VGUIMenu", NULL))
botMsgFunction = BotClient_NNK_VGUI;
else if (msg_type == GET_USER_MSG_ID (PLID, "ShowMenu", NULL))
botMsgFunction = BotClient_NNK_ShowMenu;
else if (msg_type == GET_USER_MSG_ID (PLID, "WeaponList", NULL))
botMsgFunction = BotClient_NNK_WeaponList;
else if (msg_type == GET_USER_MSG_ID (PLID, "CurWeapon", NULL))
botMsgFunction = BotClient_NNK_CurrentWeapon;
else if (msg_type == GET_USER_MSG_ID (PLID, "AmmoX", NULL))
botMsgFunction = BotClient_NNK_AmmoX;
else if (msg_type == GET_USER_MSG_ID (PLID, "WeapPickup", NULL))
botMsgFunction = BotClient_NNK_WeaponPickup;
else if (msg_type == GET_USER_MSG_ID (PLID, "AmmoPickup", NULL))
botMsgFunction = BotClient_NNK_AmmoPickup;
else if (msg_type == GET_USER_MSG_ID (PLID, "ItemPickup", NULL))
botMsgFunction = BotClient_NNK_ItemPickup;
else if (msg_type == GET_USER_MSG_ID (PLID, "Health", NULL))
botMsgFunction = BotClient_NNK_Health;
else if (msg_type == GET_USER_MSG_ID (PLID, "Damage", NULL))
botMsgFunction = BotClient_NNK_Damage;
else if (msg_type == GET_USER_MSG_ID (PLID, "ScreenFade", NULL))
botMsgFunction = BotClient_NNK_ScreenFade;
else if (msg_type == GET_USER_MSG_ID (PLID, "SelAmmo", NULL))
botMsgFunction = BotClient_NNK_SelAmmo;
else if (msg_type == GET_USER_MSG_ID (PLID, "Achfinal", NULL))
botMsgFunction = BotClient_NNK_Achfinal;
else if (msg_type == GET_USER_MSG_ID (PLID, "Chakra", NULL))
botMsgFunction = BotClient_NNK_Chakra;
else if (msg_type == GET_USER_MSG_ID (PLID, "Charge", NULL))
botMsgFunction = BotClient_NNK_Charge;
else if (msg_type == GET_USER_MSG_ID (PLID, "Train", NULL))
botMsgFunction = BotClient_NNK_Train;
else if (msg_type == GET_USER_MSG_ID (PLID, "HudText", NULL))
botMsgFunction = BotClient_NNK_HudText;
else if (msg_type == GET_USER_MSG_ID (PLID, "SayText", NULL))
botMsgFunction = BotClient_NNK_SayText;
else if (msg_type == GET_USER_MSG_ID (PLID, "TextMsg", NULL))
{
botMsgFunction = BotClient_NNK_TextMsg;
botMsgEndFunction = BotClient_NNK_TextMsg;
}
else if (msg_type == GET_USER_MSG_ID (PLID, "ResetHUD", NULL))
botMsgFunction = BotClient_NNK_ResetHUD;
else if (msg_type == GET_USER_MSG_ID (PLID, "InitHUD", NULL))
botMsgFunction = BotClient_NNK_InitHUD;
else if (msg_type == GET_USER_MSG_ID (PLID, "GameTitle", NULL))
botMsgFunction = BotClient_NNK_GameTitle;
else if (msg_type == GET_USER_MSG_ID (PLID, "DeathMsg", NULL))
botMsgFunction = BotClient_NNK_DeathMsg;
else if (msg_type == GET_USER_MSG_ID (PLID, "ScoreInfo", NULL))
botMsgFunction = BotClient_NNK_ScoreInfo;
else if (msg_type == GET_USER_MSG_ID (PLID, "TeamInfo", NULL))
botMsgFunction = BotClient_NNK_TeamInfo;
else if (msg_type == GET_USER_MSG_ID (PLID, "TeamScore", NULL))
botMsgFunction = BotClient_NNK_TeamScore;
else if (msg_type == GET_USER_MSG_ID (PLID, "GameMode", NULL))
botMsgFunction = BotClient_NNK_GameMode;
else if (msg_type == GET_USER_MSG_ID (PLID, "ServerName", NULL))
botMsgFunction = BotClient_NNK_ServerName;
else if (msg_type == GET_USER_MSG_ID (PLID, "HideWeapon", NULL))
botMsgFunction = BotClient_NNK_HideWeapon;
else if (msg_type == GET_USER_MSG_ID (PLID, "SetFOV", NULL))
botMsgFunction = BotClient_NNK_SetFOV;
else if (msg_type == GET_USER_MSG_ID (PLID, "ScreenShake", NULL))
botMsgFunction = BotClient_NNK_ScreenShake;
else if (msg_type == GET_USER_MSG_ID (PLID, "TeamNames", NULL))
botMsgFunction = BotClient_NNK_TeamNames;
else if (msg_type == GET_USER_MSG_ID (PLID, "StatusText", NULL))
botMsgFunction = BotClient_NNK_StatusText;
else if (msg_type == GET_USER_MSG_ID (PLID, "StatusValue", NULL))
botMsgFunction = BotClient_NNK_StatusValue;
else if (msg_type == GET_USER_MSG_ID (PLID, "Stamina", NULL))
botMsgFunction = BotClient_NNK_Stamina;
else if (msg_type == GET_USER_MSG_ID (PLID, "SENDMSG", NULL))
botMsgFunction = BotClient_NNK_SENDMSG;
else if (msg_type == GET_USER_MSG_ID (PLID, "Kawarimi", NULL))
botMsgFunction = BotClient_NNK_Kawarimi;
else if (msg_type == GET_USER_MSG_ID (PLID, "SendTarget", NULL))
botMsgFunction = BotClient_NNK_SendTarget;
else if (msg_type == GET_USER_MSG_ID (PLID, "Sprite", NULL))
botMsgFunction = BotClient_NNK_Sprite;
else if (msg_type == GET_USER_MSG_ID (PLID, "SetFace", NULL))
botMsgFunction = BotClient_NNK_SetFace;
else if (msg_type == GET_USER_MSG_ID (PLID, "ShakeCam", NULL))
botMsgFunction = BotClient_NNK_ShakeCam;
else if (msg_type == GET_USER_MSG_ID (PLID, "ChangeJutsu", NULL))
botMsgFunction = BotClient_NNK_ChangeJutsu;
else if (msg_type == GET_USER_MSG_ID (PLID, "ForceCam", NULL))
botMsgFunction = BotClient_NNK_ForceCam;
else if (msg_type == GET_USER_MSG_ID (PLID, "Healed", NULL))
botMsgFunction = BotClient_NNK_Healed;
}


My file bot.txt in Game Mode Team:
http://paste.ubuntu.com/369503/

My BotClient_NNK_VGUI:

Code:
void BotClient_NNK_VGUI(void *p, int bot_index)
{
   static int state = 0;   // current state machine state

   if (state == 0)
   {
      if ((*(int *)p) == 2)  // este é para selecionar a equipe?

         bots[bot_index].start_action = MSG_NNK_TEAM_SELECT;

      else if ((*(int *)p) == 51)  // este é para selecionar o personagem?

         bots[bot_index].start_action = MSG_NNK_CLASS_SELECT;

   }

   state++;

   if (state == 1)
      state = 0;
}
Code:
   else if (mod_id == NNK_DLL)
   {
      // códigos do Naruto Naiteki Kensei aqui...

      if (pBot->start_action == MSG_NNK_TEAM_SELECT)
      {
         pBot->start_action = MSG_NNK_IDLE;  // volta para espera

         if ((pBot->bot_team != 1) && (pBot->bot_team != 2) &&
             (pBot->bot_team != 5))
            pBot->bot_team = -1;

         if (pBot->bot_team == -1)
            pBot->bot_team = RANDOM_LONG(1, 2);

         // seleciona uma equipe para o BOT se juntar...
         if (pBot->bot_team == 1)
            strcpy(c_team, "1");
         else if (pBot->bot_team == 2)
            strcpy(c_team, "2");
         else
            strcpy(c_team, "5");

         FakeClientCommand(pEdict, "jointeam", c_team, NULL);

         return;
      }

      if (pBot->start_action == MSG_NNK_CLASS_SELECT)  // seleciona um personagem
      {
         pBot->start_action = MSG_NNK_IDLE;  // volta para espera

         if ((pBot->bot_class < 1) || (pBot->bot_class > 4))
            pBot->bot_class = -1;  // usa aleatório

         if (pBot->bot_class == -1)
            pBot->bot_class = RANDOM_LONG(1, 4);

         // seleciona o personagem para o BOT usar...
         if (pBot->bot_class == 1)
            strcpy(c_class, "Naruto");
         else if (pBot->bot_class == 2)
            strcpy(c_class, "Kakashi");
         else if (pBot->bot_class == 3)
            strcpy(c_class, "Sakura");
         else if (pBot->bot_class == 4)
            strcpy(c_class, "Sasuke");
         else
            strcpy(c_class, "5");  // aleatório

         FakeClientCommand(pEdict, "selclass", c_class, NULL);

         // o BOT agora está no jogo (doesn't need to be started)
         pBot->not_started = 0;

         return;
      }
   }

Please I need help!!!


What I have to take, or what is missing place???
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com