OpenGL 3.0 -
26-08-2008
Just thought I'd start a thread to discuss the latest OpenGL spec (anybody read it?). It's interesting (and good) to see a deprecation model being introduced - some things just aren't appropriate for modern day hardware, and this will sort of force people to adapt to that. Can't say I agree with everything, though I can see the reasons for it.
They're definitely pushing for a fully programmable pipeline (it seems even glTranslate, Scale, Rotate have been deprecated). It would probably require more work from the programmer (at least beginners might have a steeper learning curve), but also more control of what happens.
Anyway, despite a lot of grumblings on the net, I personally think it's a step in the right direction.
|