Can bad waypoints cause High Pings/Lag? -
17-07-2009
Hello, first I would like to say that PodBot is an excellent project, and I hope it only continues to get better. I have recently started to learn to waypoint, and find it pretty fun.
My Problem
Well I run a dedicated server from my home connection. My specs are as follows.
Intel Pent. 4 3.0 Ghz
1 GB Ram
70 GB HD
10 Mbps / 1Mbps
Rates
21 slot server ((9 Humans vs 12 bots))
sv_maxrate 7500
sv_minrate 3500
sv_maxupdaterate 13
sv_minupdaterate 15
sv_unlag 1
sys_ticrate 1000
Server runs at about 250 FPS
I Understand that my uplink isn't very high, but this is what I don't understand.
A lot of maps do pretty well when it comes to ping, esp. BIGGER maps. For Instance I waypointed a map de_assault_upc all by myself, 100% my points, and it runs VERY nicely. However if I run a map such as de_westwood with waypoints downloaded off the internet, after about 4 people and 8 bots, pings reach in the 100s. After looking over the waypoints, they aren't bad, but what I would like to know, is that can a map that is poorly waypointed cause these high pings? Or what if the bots bunch up 5-6 together in one area, can this cause high pings? I ask this because on cs_assault, the bots would bunch up around ladder red box, and after removing a jump point to ladder, they don't try and rush ladder much anymore, and the pings don't seem to be as high.
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