OK so say you created a text file in the
form of
Code:
// filename: slicker.bot
{
funname sLiCkEr
class 4
weapon 5
team 1
}
so a bot can take your name and play as an Allied sniper with a silenced garand rifle.
And you saved the file in the \fritzbot\bots sub-directory using slicker.bot as the filename.
Then inside a FritzBot ET game you open the console and type the
command;
and
it says it can't find it ?
OK most likely you have sv_pure 1, so open the console again and type;
and then disconnect and reload the map (or force it to reload with /map <mapname>)
then when the match starts (after warmup) open the console and type;
and if it says the map is full use the /g_maxbots 32 command and retry to /addbot.
In order to use the bot file on a pure server the file has to be packed in a
.pk3 file stored in \fritzbot and contain the file slicker.bot (in this example) in the path \fritzbot\bots .
And feel free to use my
test bots to save time in making your .bot files