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Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

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Re: Goldrush engineer issue?!?!?!
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CrapShoot
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Default Re: Goldrush engineer issue?!?!?! - 17-01-2007

Ok, got it working. Turns out that the closenode the ai was grabbing for the repair wasn't good enough. Moving the node closer solved that...seemed to work ok if I damaged the truck along the path too, so I'm wondering if the game does something strange with the entities bounding box when it's first damaged...

I also made it so the dynamite plant action on the barrier isn't activated until the truck has started moving up the hill. It required a 17th action test, so it won't work unless you are using the latest qagame in this thread, so I'm not going to post it here. Let me know if you want it now and i'll pm a link to where you can get it.

Last edited by CrapShoot; 17-01-2007 at 22:28..
  
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Re: Goldrush engineer issue?!?!?!
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nedd3h
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Default Re: Goldrush engineer issue?!?!?! - 18-01-2007

top work!

i'll wait until the new qagame_mp_x86.dll is officially released as an update i'd say... will cause grief for the clients at this stage
  
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