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Level Designer at IO Interactive
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Zacker
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Default Level Designer at IO Interactive - 28-09-2006

Hey guys I am not as active here as I once was, but I thought I would drop by and give an update. I have just gotten my dreamjob, a trainee position as level designer at IO Interactive, the creators of the Hitman and Freedomfighters games.


Michael 'Zacker' Schmidt
Level Designer | IO Interactive
Former Game Director | Sands of War
  
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Re: Level Designer at IO Interactive
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Rick
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Default Re: Level Designer at IO Interactive - 28-09-2006

Wow nice
First Maleficus now you...who's next?

Anyway good luck on your new job!
  
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Re: Level Designer at IO Interactive
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Maleficus
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Default Re: Level Designer at IO Interactive - 29-09-2006

Awesome!


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Re: Level Designer at IO Interactive
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DrEvil
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Default Re: Level Designer at IO Interactive - 30-09-2006

Congrats!


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Thirdeye
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Default Re: Level Designer at IO Interactive - 26-11-2006

way late its been awhile since i check bots-united :S but wow Zacker congrads man

really good news i hope everything works out good !!!!!
  
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Re: Level Designer at IO Interactive
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The Storm
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Default Re: Level Designer at IO Interactive - 26-11-2006

Me too haven't suspected this topic. Congrats Zacker.
  
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stefanhendriks
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Default Re: Level Designer at IO Interactive - 26-11-2006

Congrats indeed. I hope its still a dream job!


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TruB
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Default Re: Level Designer at IO Interactive - 26-11-2006

That must suck :p


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Maleficus
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Default Re: Level Designer at IO Interactive - 27-11-2006

Hopefully he still happy about it - tho prolly a lot busier then you'd think. Working in the industry is a LOT of fun, but its also a lot of long hours. 12+ hours a day, six days a week is not uncommon, if a project is in crunch. Even when its not in crunch, theres a lot of days where you put in a lot of hours. Its not a 9-5, M-F job, especially when you care about what your working on, or it needs to meet a milestone/deadline/etc.


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stefanhendriks
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Default Re: Level Designer at IO Interactive - 27-11-2006

That was basicly a reason (at that time) why i did not take the job at Crytek...


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