Well - there was only few changes...
+ Changed: all settings in podbot.cfg are cvars since now.
+ Changed: addbot is replace by add command (the syntax is the same)
+ Added: access to podbot menu when the game is created on a dedicated server.
+ Changed: Bots detect friend/enemy according to the TeamInfo messages instead checking the model (it should work correctly with such mods as SuperHero, ChickenMod etc). Thanks to T(+)rget (AMX), Bailopan (AMX MOD X) and THE_STORM.
+ Added: support for compatibility with weapon restriction management done by fan mods (as AMX , AMX X, AdminMod, ClanMod) - if weapon is restricted for human-players - bots will not buy that item , too
+ FIXED: bug in auto add / kick bot function (when there were some players on the server before adding bots - first bot got kicked instantly after adding it).
+ FIXED: Bots are spawned with cleared correctly every data (before they were cleared only at round start, but to support CSDM they have to be cleared at every respawn).
+ FIXED: Now bots don't throw nades in jason mode.
+ FIXED: Bots don't look at the wall all the time (if last enemy is far away - they forget it much more now - so they don't look at the wall in the last enemy direction.
+ Changed: Bots look around more often now.
+ FIXED: Bots don't spray anymore since spraying is disabled.
+ FIXED: Bots unzoom (while using weapon with zoom) if they don't look far away or they look at the wall near of them.
+ Changed: Bots should jump a bit less if they "think" they stuck.
+ FIXED: Bots should hear everything around good again.
+ FIXED: Crash with server commands (thanks to KRoT@L - AMX).
+ Changed: the work of add bot and kick bot menu (after adding one or kicking one You can still continue adding / kicking bots without necessity to re-open the main podbot menu).
+ Changed: After blinding bots don't shoot everytime at last enemy position (it's randomized now).
+ Changed: the usage of nades by bots - bots are trying to throw flashbangs into corridors; whole nades should be thrown more precise now (thanks to Whistler and Aspirin for idea).
+ Changed: Recoil is managed the same way as in YapB (thanks to Whistler).
+ Changed: Better team playing (they use "follow me" function and they follow all condition included in path they walk (according to flags in waypoints they pass - for example jumps).
+ Changed: Bots don't buy primary weapons on aim_xxx, awp_xxx maps.
+ Changed: the skills of bots are now much different - there is realy apparent difference between bot with skill (100) and bot (80).
+ Changed a bit the usage of statistic/experience (to better usage by A* function).
+ FIXED: bots don't reply on chats.
+ Fixed crash on de_chateau (related to breakables)
+ NEW cvar "pb_version" will return the current version of pb mm
+ Bots are a bit harder..
+ Changed KickBot Menu
+ Fixed jason mode
+ All config commands need everywhere the prefix "pb" (on listenserver, on DS and in podbot cfg).
+ Made the bot's turning more realistic (thanks to Pierre-Marie Baty and Aspirin for botaim and botaim2 plugins)
+ Smarter Button flag/Door Button code
+ Improved bots shooting breakables (again).