.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Forge of Digital Worlds > Modeling > HL Engine Modeling
HL Engine Modeling Models for the Half-Life engine Half-Life

Reply
 
Thread Tools
CS custom models limit
Old
  (#1)
commonbullet
Member
 
commonbullet's Avatar
 
Status: Offline
Posts: 49
Join Date: Nov 2004
Default CS custom models limit - 26-11-2005

hey,

I was making an amxmodx plugin to insert players custom models.
To provide some information about the custom models limits, I need to know:

-What's the acceptable average poly count for a cs player model?
-Is there a precache limit (apart from the users patience limit to download files )?

Thank you.

Last edited by commonbullet; 26-11-2005 at 21:13..
  
Reply With Quote
Re: CS custom models limit
Old
  (#2)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Re: CS custom models limit - 26-11-2005

well I think there's no precache limit but from what has happened to me.. when I try to precache too much stuff the server crashes..
I think the polycount should be kept below 1000.. or something like that.. can't remember.

Last edited by sPlOrYgOn; 26-11-2005 at 21:35..
  
Reply With Quote
Re: CS custom models limit
Old
  (#3)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: CS custom models limit - 27-11-2005

And I think the precache limit is 512 or something like that, if I remember well.



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: CS custom models limit
Old
  (#4)
commonbullet
Member
 
commonbullet's Avatar
 
Status: Offline
Posts: 49
Join Date: Nov 2004
Default Re: CS custom models limit - 27-11-2005

thank you.

I guess that explains why some maps like 'de_odile' crashes a cz server while it runs with no problems in cs1.6. (cz models must require more space from precaching).
  
Reply With Quote
Re: CS custom models limit
Old
  (#5)
moboerotica
Member
 
Status: Offline
Posts: 14
Join Date: Sep 2004
Default Re: CS custom models limit - 24-01-2006

FYI maybe cscz models used more poly count but i don't like their skin after turtle rocks got involved in modelling and skinning the models at first their skin looks fancier and more glossy but if you take closer look than it not looked so good as valve skin. Valve models still the best for cs 1.6. Though turtle rocks they refine it on CSS ^_^
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com