I have a similar problem as above. I run a dedicated server on my hostel lan
My Config:
WinXP Prof. (SP2)
CS 1.6 nonsteam ( I think CS-RU)
(hlds version 4.1.1.1, hl version 1.1.1.1)
Metamod 1.18.0.0
hlguard 1.72.0.0
Joebot 1.6.5.3 zip package from sourceforge.
latest updated joebot_mm.dd from the post
_http://forums.bots-united.com/showpost.php?p=43265&postcount=49_
Installation method:
1) unzipped package to a temp area.
2) copied joebot/cstrike/joebot to $PROGRAMFILES\Valve\cstrike\
3) added the following line to metamod.ini "win32 joebot/joebot_mm.dll"
4) copied the joebot/joebot folder to $PROGRAMFILES\Valve\
5) overwrote the cstrike\joebot\joebot_mm.dll with the updated dll.
problem:Server starts up fine but crashes as soon as a bot is added. Didn't see the bot joining in the list of players as such. I tried the vanilla joebot dll too(using the liblist.gam), but CS crashed here too as soon as a bot was added to the game.
I tried 2 methods of adding bots.
1) The default of bots being auto-added on a players joining.
2)
joebot addbot 5 1 jb1
Both crashed the server.
Notes:
1) No log was generated. it seems server crashed before it could start logging.
1) The dll loads up fine as the server console shows the following messages
Code:
Bot menu language is ENGLISH
Minimum skill set to 0
Maximum skill set to 0
Bots will only join when a human is on the server ( max_bots )
Bots will respawn even if there are no human players on the server
min_bots set to 0
max_bots set to 8
Bot name aggression prefix is ON ([JOE], [JoE] or [J0E])
Bot name skill suffix is OFF
Bot chat frequenty set @ 45.000000s
Interactive chat is ON for bots that are dead
Possibility for leet is @ 5.000000
NOTE: This takes effect only for bots added later
Bot name prefixes set to agg:[JOE] nor:[JoE] def:[J0E]
Welcome messages are ON
Using weapon buy probability file: botbuyweapons.cfg
Bots use spraypaints
Mixing WPDirs ... the order of dir.txt is now of no importance
2)I tried the 1.6.5.2 setup. this crashed the server as soon as it started.
3)Hl_guard isn't screwing up joebot as i commented it out for testing.