----programming way----
I guess if you really wonna get down and dirty you could make it work.... you'll have to program tho
... The trick would be to add a command to a bot's source code and adding a client command to give you your coordinates.... then choose two spots on the map that have enough room to spawn both teams.... then move all spawn points to those coordinates you got.
----not programming way----
Another thing would be to decompile the map. It does work but it ruins a lot of the maps parts. So if you know how to map, you'd have to go through and fix all the stuff that messes up in decompiling... an example of this be, messed up texture alignment, holes in buildings, weird shaped walls or openings.
the programming way would actually be an interesting project... if you wonna give it a shot holla at me on aim: Dmitri Serge Jr or msn:
gib_rekcah@hotmail.com
hope that helps