I am not sure where to put this, but does anyone know how brush models and player models are lit in Quake 2? I tried going through the source code, and I couldn't figure it out. I know Quake 3 has information for this coded directly into the map, but not so with Quake 2.
I used Quake 2 models for my Wolf3D port. They're lit with the floor's illumination value (as long as the mesh faces face the right direction). I suppose it's the same for Quake 2...
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