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Stripper question
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Iori Yoshizuki
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Default Stripper question - 09-12-2004

Hi, new to a forum. I've setup a little Half-Life server on Win2k. I've been using HPB bot and Stripper. I have removed weapons and added medkits and batteries to maps. How do I remove certain sounds from a map? For example: In Rustmill the bots somehow cause the elevator sound to loop. I would like to strip the .wav. In Talos there's sounds like flies here and there. I would like to remove the buzzing. Thanks in advance.
  
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Re: Stripper question
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Pierre-Marie Baty
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Default Re: Stripper question - 10-12-2004

I don't know if you can. Stripper can remove entities, but I don't know if it can remove sounds. What you can do at worst, is to rename the incriminated sound files on your HL client, and create empty .wav files to replace them.



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Re: Stripper question
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Iori Yoshizuki
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Default Re: Stripper question - 17-12-2004

Oh, shoot! :'( I was hoping someone had done this. I use the BSP tool and found what I think is the elevator sound/wav.

Entity index : 90
Entity origin (X) : 0.000000
(Y) : 0.000000
(Z) : 0.000000
First brush : 0
Number of brushes : 0
Key/Value : classname/ambient_generic
Key/Value : angle/86
Key/Value : spawnflags/2
Key/Value : message/ambience/industrial2.wav
Key/Value : health/7
Key/Value : preset/0
Key/Value : volstart/0
Key/Value : fadein/0
Key/Value : fadeout/0
Key/Value : pitch/100
Key/Value : pitchstart/100
Key/Value : spinup/0
Key/Value : spindown/0
Key/Value : lfotype/0
Key/Value : lforate/0
Key/Value : lfomodpitch/0
Key/Value : lfomodvol/0
Key/Value : cspinup/0
Key/Value : origin/-2840 1392 -364

I tried to strip ambient_generic with and without the origin. Isn't ambient_generic an entity? Thanks Pierre-Marie Baty for the option, though I didn't really want to go that route.
  
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Re: Stripper question
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Zacker
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Default Re: Stripper question - 01-01-2005

Ambient_generic is the entity used for playback of wav files in HL. If you strip it away then the sound should not be there anymore.

Elevators and other brush entities can emit sounds on their own without a ambient_generic.

The cmd stopsound is the best advice I can give ya. It stops looping sounds without interferring with the others.
  
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Re: Stripper question
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Iori Yoshizuki
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Default Re: Stripper question - 04-01-2005

Thanks Zacker,
I haven't use the cmd stopsound. I'll give it a try. I wonder if it'll work if I add it to the map specific HPB_bot cfg o_O
  
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Re: Stripper question
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Zacker
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Default Re: Stripper question - 13-01-2005

It needs to be executed ~all the time in order to work; map start is not enough. Bind w "+forward; stopsound;" should do it.
  
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