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YaPB Yet another POD-Bot flavor by Whistler and Jeefo Counter-Strike

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flashbangs
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elitejavi
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Default flashbangs - 04-10-2004

hey, i've been playing (and hearing all star-smash mouth ) and i thinked in something: why all the bots that came from pod bot that i tryed(POD bot , EPB , IVP, and YaPB) the bots don't get blinded by a flashbang?
i really think that it'll be a good idea to update that becouse most of the CS players like to do tactics with the flashbangs and in the bests bot(YaPB)(my opinion) you can't do it (i don't buy flashbangs anymore:'( ) so i hope that in the next release the bots got blind with them, please!

seeya


if i wrote something wrong,its because i talk in spanish(argentina)unoficial spanish translator(want me to translate anything9_9?just ask! )

the life of a solider is really hard(the bazooka is heavy!)
  
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Re: flashbangs
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Pierre-Marie Baty
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Default Re: flashbangs - 04-10-2004

they do, but given their skill level, it doesn't last long. It might be a good idea to increase the delay a bit.



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Re: flashbangs
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KWo
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Default Re: flashbangs - 04-10-2004

The problem of not affecting all pod clones the same like human-players is also this - pod interception is based much at hearing (they have extremaly hard hearing system like a dog) - so even if You blind them, they can hear You and they will face at You to shoot at You. This is not realistic , but exists in podbot since old 2.0 version (if I remember good).
  
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Re: flashbangs
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elitejavi
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Default Re: flashbangs - 04-10-2004

and, what can you(im not a coder, the moderator thing is only the old bug)do?

seeya


if i wrote something wrong,its because i talk in spanish(argentina)unoficial spanish translator(want me to translate anything9_9?just ask! )

the life of a solider is really hard(the bazooka is heavy!)
  
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Re: flashbangs
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Pierre-Marie Baty
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Default Re: flashbangs - 04-10-2004

good point, KWo. A simple approach would be to disable bot hearing during the time the bot is blinded. It's easy to do.

Another approach (more realistic) would be to make the bot's sensitivity gradually increase after the flash - random offsets, all the stuff.



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Re: flashbangs
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KWo
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Default Re: flashbangs - 04-10-2004

Quote:
Originally Posted by elitejavi
and, what can you(im not a coder, the moderator thing is only the old bug)do?
Unfortunally - me nothing , because I'm also like You not a bot coder. But I think Whistler and sPlOrYgOn will be able write something like PMB sugested one post above.
  
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Re: flashbangs
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elitejavi
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Default Re: flashbangs - 05-10-2004

well, i hope the next release gets out fast, i am desesperated
thanks
(oh! and happy 400th anyversary )
seeya


if i wrote something wrong,its because i talk in spanish(argentina)unoficial spanish translator(want me to translate anything9_9?just ask! )

the life of a solider is really hard(the bazooka is heavy!)

Last edited by elitejavi; 05-10-2004 at 04:32..
  
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Re: flashbangs
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Whistler
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Default Re: flashbangs - 05-10-2004

actually bots don't hear anything when they are blinded...
PHP Code:
   // Don't listen if seeing enemy, just checked for sounds or
   // being blinded (because its inhuman)
   
if (m_flSoundUpdateTime <= gpGlobals->time && FNullEnt(m_pentEnemy) && m_flBlindTime gpGlobals->time)
   { 
  
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Re: flashbangs
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sPlOrYgOn
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Default Re: flashbangs - 05-10-2004

The thing that makes them seem as though they can see is that they aim at the exact spot which they last saw you and spray.. so if you go pass that spot you're dead...
  
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