Quote:
Originally Posted by SoUlFaThEr
anyways sound files are cheaper on space than animations
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That depends. Are you using key frame or skeletal animation? How many polygons are on the model? Also, how long is the sound file?
If you are using skeletal animation, it would most likely take up less space. I don't know about key frame animation. It would depend on the number of points and the number of frames. For example, 20 frames*800 points=16,000 bytes. It would be even higher since you had to store headers, frame information, and vertex grouping information (for accurate interpolation). Also, you might not be using bytes, increasing the size. This size could be compressed, though, by only moving what changes and gzipping the data.