.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Developer's Farm > General Programming
General Programming Help others and get yourself helped here!

Reply
 
Thread Tools
Re: the finer things...
Old
  (#11)
Thirdeye
Member
 
Thirdeye's Avatar
 
Status: Offline
Posts: 102
Join Date: Apr 2004
Default Re: the finer things... - 27-06-2004

(2) : that make all the difference... could it been done so you could waypoint in 1st person or this " 3rd person view " of ours ???

about the whole physics thing... i was just wondering if is possible to acctually make worldploys and maybe even eploys tied/bound to the laws of phsyics etc etc

if they could what time of coding would it take and would it be even worth looking into ??? ( calculus ? trigometry ? )

i currently use a batch compiler to compile my maps... "mymapname.bat" i know most of the commands for slow fast compile and the more specfic RAD commands... but what should i expectfrom modeling ??? couse the only thing ive been reading on the net is that SKINNING is the hard part...

again thank you all very much.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com