.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Enhancement Workshop > (mEAn) Bot.Admin Mod / ServerLoader > (mEAn) Bot.Admin Version Updates
(mEAn) Bot.Admin Version Updates Check out the latest release announcements

Reply
 
Thread Tools
Version 5.50.13 (SOURCE CODE)
Old
  (#1)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Version 5.50.13 (SOURCE CODE) - 21-06-2004

Here's the source as at Version 5.50.13.

I'll get around to updating the website with the news and d/l link, but for those who read the forums, here's the link

http://meanmod.bots-united.com/mean/...ds/meansrc.zip

Let me know asap if there's any problems with the source release archive. Thanks.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Re: Version 5.50.13 (SOURCE CODE)
Old
  (#2)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: Version 5.50.13 (SOURCE CODE) - 21-06-2004

Very nice!

Adding support for new bots:
So far I've been going through MA_bot.cpp and MA_bot.h adding support for new bots/combos. What other files are of most importance while adding support for a new bot?

czero's dll should work since it's mp.dll, but is there any folder references to the location of that dll?
czero/dlls/mp.dll
cstrike/dlls/mp.dll
I havn't been able to locate any info of that sort in the code thus far...

Wish me luck!

Last edited by dead bwoy; 21-06-2004 at 13:47..
  
Reply With Quote
Re: Version 5.50.13 (SOURCE CODE)
Old
  (#3)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Version 5.50.13 (SOURCE CODE) - 21-06-2004

The CVS is up, Rob



User "botmeister" with your password is the owner and has read/write access

User "mean-cvs" with no password has read/write access and is mapped to user botmeister. This is the username people wanting to work on the mEAn source code should use (except botmeister who can keep his username)

Any other user (anonymous) has read access too, but cannot commit changes



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Version 5.50.13 (SOURCE CODE)
Old
  (#4)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: Version 5.50.13 (SOURCE CODE) - 21-06-2004

Quote:
Originally Posted by Pierre-Marie Baty
The CVS is up, Rob
Thnaks PMB, you work so fast, or is it that you managed to rid yourself of the need to sleep, or maybe there's two or three of you identical twins?


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Re: Version 5.50.13 (SOURCE CODE)
Old
  (#5)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: Version 5.50.13 (SOURCE CODE) - 21-06-2004

Quote:
Originally Posted by dead bwoy
Very nice!

Adding support for new bots:
So far I've been going through MA_bot.cpp and MA_bot.h adding support for new bots/combos. What other files are of most importance while adding support for a new bot?
A word of caution, the "combo's" of allowing two bots to co-exist has its problems as some bots get messed up thinking each other are their own. This is where some standards are needed to allow different bots to co-exists in harmony.

Quote:
czero's dll should work since it's mp.dll, but is there any folder references to the location of that dll?
czero/dlls/mp.dll
cstrike/dlls/mp.dll
I havn't been able to locate any info of that sort in the code thus far...
Look in MB_InterfaceL1.h all the references to folders are in there.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Re: Version 5.50.13 (SOURCE CODE)
Old
  (#6)
dead bwoy
Member
 
dead bwoy's Avatar
 
Status: Offline
Posts: 512
Join Date: Feb 2004
Location: STL MO USA
Default Re: Version 5.50.13 (SOURCE CODE) - 21-06-2004

Quote:
A word of caution, the "combo's" of allowing two bots to co-exist has its problems as some bots get messed up thinking each other are their own. This is where some standards are needed to allow different bots to co-exists in harmony.
Are you refering to bots being mixable only if they have unique server commands? I'm trying to add support for CSBot (czero) which is embedded in the czero mp.dll. Do you forsee any major problems with doing this?
  
Reply With Quote
Re: Version 5.50.13 (SOURCE CODE)
Old
  (#7)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: Version 5.50.13 (SOURCE CODE) - 22-06-2004

There should be no problem adding support for csbot.

What I was refering to, is when two or more bots are mixed together. You mentioned "bot combos" and I was thinking about the support I added for mixing Joebot with PLBot, etc. The experiment did not work because each bot system thought the bots in game were theirs and tried to control them. It was a mess.


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com