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United Bot The ultimate beast is being given birth right here! Half-Life 2

View Poll Results: Should UBotScript Be Created?
Yes 9 75.00%
No 3 25.00%
Voters: 12. You may not vote on this poll

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Re: UBotScript?
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Cheeseh
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Default Re: UBotScript? - 05-06-2004

I've got kinda group mobbing squads going on in my bot.. although if the leader is human they ccan tell them not to shoot, walk, crouch/prone etc..
  
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Re: UBotScript?
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stefanhendriks
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Default Re: UBotScript? - 05-06-2004

lol. I tend to like the second 'hive' method better too.


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Re: UBotScript?
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Brainz
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Default Re: UBotScript? - 15-06-2004

This is going to be a universal bot, yes?
meaning support for every mod, past, present and future?
that means there could be features in future mods that the bots can't handle (using jetpacks is the first example I thought of). So would it not make sense to include support for OPTIONAL act and sense scripts? Include a standard setup that will work for most mods, but allow scripted 'addins' for extra things, like the jetpacks I mentioned, so that they don't have to re-compile the whole bot if something new is added?
  
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Re: UBotScript?
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Pierre-Marie Baty
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Default Re: UBotScript? - 16-06-2004

that was the point of the UBotScript indeed, although I would have restricted it to the main think() function. But botman's point is that if it is coded neatly enough, it will be just as hard to write any script than to add functionality directly into the source code.

Anyway - I think it is more urgent now to define the game driver API (in another thread). If anybody has time on his hands he can open the discussion and start proposing things



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Re: UBotScript?
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stefanhendriks
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Default Re: UBotScript? - 16-06-2004

agreed. Lets get a concept working first, later on we can think again about scripting or not.


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