Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Re: Strings In United Bot -
01-06-2004
no one is allowed to delete any posts/threads...
didn't you read the rules?
They are only allowed to modify posts to remove things that are in serious violation of the rules..
OK heres what i am doing now:
I have found out that most of my code would work if cut and pasted in an STL String Class. But i am doing this in a better way, cutting and pasting the STL Class into my code, thats way shorter . NOW have i made it attractive?
Could someone tell me why I have the feeling this discussion has come out of hand already ?
IMO C++, algorithms, classes, and extra features should be used because they are useful, not because they are cool.
Is a custom string class with such advanced features a great need of the United Bot ?
And why wanting us to use your class at all costs ?
Don't get me wrong, I'm not trying to offend anyone. I just wonder the point of all this. Writing a good string class is cool. But isn't it far beyond the use the United Bot could make of one ?
Magnus, if you want to be of some help to the United Bot, I'd advise to familiarize yourself with 3D engines, client/server relationships, FPS game physics, entity systems, navigation algorithms... hacking the HL1 SDK and one of the open-source bots out there may be a good start for you. Once you know better these, you can hop in in the discussion about how we will implement this multi-game bot according to the goals we have settled with.
RACC home - Bots-United: beer, babies & bots (especially the latter) "Learn to think by yourself, else others will do it for you."