What map? Maybe try a different waypoint for the map. for example, the old Aztec waypoint file is no good for CS1.6 as the main route for T's has changed and the bots don't have the brain power to escape the T spawn.
Set the bots to aggressive.
Coax them along with radio commands like "taking fire need assistance" "enemy spotted". When you read the manual you'll see certain radio commands will be followed by the bots.
Check this stuff in ivpbot.cfg:
damn shamz, it was funny the 1st few times, you're overdoing it now.
As for the question, hmm, do the bots even move? or do they just stand in place?
Cause if they move around, and still camp, just add some goal waypoints, and team important waypoints. Or just download my waypoints. I rewaypointed DE_aztec for IvPbot for CS v1.6. Check em' out, they're pretty flawless, if there's a prob, just tell me.
Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD
Hmm, actually, collective experience has problems on all versions of PODbot, and it's modded versions, try turning them off and deleting all the .pxp files in your waypoints folder.
Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD
Interesting observation MarD, I've never had a problem with the experience files. Furthemore, I've used the same pxp files for pod2.5, ivpbot and pod2.6mm with no problems.
Yeah, note how after modding waypoints, and a mapchange occurs, or you try to quit cs, the game freezes? tha's why. It can't tell the waypoints have been modded, so the pxp file doesn't addon properly. Apparently PM fixed this problem with his version of the bot... so tha's cool.
Later-a-much, and LONG LIVE THE D!,
(Link>>>MarD's Moddin' Site<<<Link) MarD