Thank you crapshoot for moving this thread.
The nav file must be started in the game. Hobbit's software tool cannot add or move nav elements, only edit their parameters. First:
(In brief)
To start:
open ET, open mod menu, select Fritzbot mod, once loaded open the console and use /devmap to open the map and once loaded open the console and type /sv_pure 0.
(I have no patience for that much work so I create a shortcut like for bastogne (bunker.pk3) the shortcut properties would be;
"C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +devmap bunker
And if the map is a very big map I can add
+set com_hunkmegs 128
to the end JIC. Don't forget to set the
Start In field
C:\PROGRA~1\WOLFEN~1)
Next: set up some bind keys for adding nodes, actions and routes. You can use the Fritzbot submenu to set these and a couple other useful bind keys. Another bind key that is useful is to type in the console;
/bind F6 "node_add;node_autoconnect"
which in this case makes the F6 key add a new node and connect it to the previous node when the waypoint editor is enabled. BTW these bind keys are saved to your player cfg file in fritzbot/profiles, so you may want a different player name for waypointing if you have game keybinds that you want to keep.
Now in the Fritzbot editor you should have bound a key to do a
Vid restart. So in the sub menu set the
Node Editor ON,
In-game HUD to
Nodes,
Draw to
Everything,
Draw Radiuses to
Off and
Draw Distance to
256 or 512. Then escape out of the menus and hit the key bound to do the Vid restart. The game may disappear for a couple of seconds then re-appear in the map load stage, then you are back. But Nothing Changed except for some text? well if no nav file exists that is correct. If you want to see a finished map copy the shortcut you made above and change the map name at the end of the properties following the
+devmap to say battery.
Any way in whatever map you are in use the key bound to add a node. Then back off and you should see a Red vertical bar with a greenish number above it. Move back a bit more and repeat. There should now be 2 such bars with successive numbers. Open the 2 line console (ctrl`) and type
/autoconnect. There should be 2 white lines crossing in the middle between the 2 red bars. You have made your first 2 way connection that bots can use to navigate to find their objectives.
At this point I refer you to continue with the tutorial
here.
BTW after placing your first 2 nodes in a blank waypoint I find I need to do one more vid restart to correct the unused connections from 0 to -1.