.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot > Waypoint Forum
Waypoint Forum A place to request waypoints for a specific map, or to check on the progress of waypoints for your favorite maps.

Reply
 
Thread Tools
Final Objective on Axis Cannon(mp_cannon)
Old
  (#1)
Tiger
Member
 
Status: Offline
Posts: 126
Join Date: Oct 2006
Default Final Objective on Axis Cannon(mp_cannon) - 05-01-2007

Hello. I have made the main objective route for capturing the flag, dynamiting the entry door, and dynamiting the Axis gun. It worked perfectly a few times, but more often than not the engineers go to the entry door and other bots go for the flag, and everything works out perfectly, save for the fact that the engineers go back to the captured flag and stay around that area instead of going to the Axis gun. I looked up Group ID's and goal trackers but the flag capture should remain as the same Group ID as the two dynamite tasks. I did not set the objective of destroying the Axis gun to a different Group ID because Allies can get to it before destroying the entry door without a problem.

Also, I have one more question. In this map there is a wooden obstacle, so I am having Mercury remove it for me. He will send me the edited map to me and I will continue waypointing that map from the point I am on now. The map will have the same file name, etc., so is it possible to just copy-paste the current .nav file into the edited map once he gets it to me? I don't want to have to start from scratch if I don't have to. Thanks in advance.

Tiger
  
Reply With Quote
Re: Final Objective on Axis Cannon(mp_cannon)
Old
  (#2)
CrapShoot
A Monkey
 
CrapShoot's Avatar
 
Status: Offline
Posts: 386
Join Date: Jan 2005
Default Re: Final Objective on Axis Cannon(mp_cannon) - 07-01-2007

sorry for the late response; completely missed this thread.

Sounds like you have got quite a bit done, nice work. In order to answer the first question, I would need to see the waypoints. Without seeing it, the only advice I can give is to check the entity number of the axis gun's dynamite action. Also, follow the waypoints and make sure you have a complete path to them.

Renaming the nav and script files should be fine as long as the map maker doesn't do anything drastic to it. Would be a good idea to run through and double check your entity numbers before adding a bot to the map though.
  
Reply With Quote
Re: Final Objective on Axis Cannon(mp_cannon)
Old
  (#3)
Tiger
Member
 
Status: Offline
Posts: 126
Join Date: Oct 2006
Default Re: Final Objective on Axis Cannon(mp_cannon) - 12-01-2007

Hello. Thanks for the reply. I will be happy to send you the .nav file for you to see if you have the map. I have only routed the main route for Allied engineers and the spawn capture, so not that much has been done, really. However, considering I did it all in two days after only having started learning to waypoint isn't too bad timing wise. I've been busy over the last week so I have not gone back to it, but I will continue working on it tomorrow and so forth. I expect the map to be completed within a week and a half at latest. As for why the engineers only go for one objective and not the other, I cannot say why. Maybe if I can send you the .nav file you can see what I may be doing wrong? Let me know how I can send you the actual waypoints. Thanks for the reply-

Tiger

*Also, the entity numbers seem to be fine*

Last edited by Tiger; 12-01-2007 at 06:21.. Reason: Forgot to mention what I highlighted with a "*"
  
Reply With Quote
Re: Final Objective on Axis Cannon(mp_cannon)
Old
  (#4)
CrapShoot
A Monkey
 
CrapShoot's Avatar
 
Status: Offline
Posts: 386
Join Date: Jan 2005
Default Re: Final Objective on Axis Cannon(mp_cannon) - 12-01-2007

I pm'd you email info
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com