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path that bots take
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person135
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Default path that bots take - 21-10-2006

How do you make the bots take more separate paths? I want the bots to half the times take several different paths at the same time. Like in de_dust2, most of the time, they all go together. I want them to take separate paths. In de_dust2, terrorists can take 3 paths at once, so I want to make the bots take all 3 paths or at least 2 half the time.

How do you do this? Is there a way to change the calculation of paths?
  
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Re: path that bots take
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Ancient
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Default Re: path that bots take - 21-10-2006

Adding team important waypoints will make paths more appealing.
It helps them make more decisions on which ways to go.


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Re: path that bots take
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KWo
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Default Re: path that bots take - 21-10-2006

Nah. They just go all together because of the command "follow me"
In podbot.cfg - find:
pb_numfollowuser 5
and change it to 1 or 0.
Some people wanted to see them more teamplaying. Now the people want them again to play separately...Whatever it's done in the code the people are always complaining...
  
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Re: path that bots take
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person135
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Default Re: path that bots take - 21-10-2006

sorry about that KWo, it's just that different people want different stuff

Maybe you could do both, like if the cvar is 1, then they do teamplay, if the cvar is 0, they do separate.
  
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Re: path that bots take
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KWo
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Default Re: path that bots take - 22-10-2006

No need additional cvar - that one I wrote You is sufficient. If You put there 0 they will try to get the path according to the algorithm: 1. decide about the goal (map goal WPs, T/CT important WP, camp WP) 2. Find the best way for the bot - aggressive ones take always the shortest path (they are psycho, so they don't care about the danger of the way - they don't care about any danger WP - form the history of playing that map last few rounds), deffensive are taking always the most safe path (to avoid go through any danger WP), the normal bots choose randomly the safest or the shortest path. 3. Go there and - if there is some enemy found during the way - kill him, eventually (if he is just covered) continue the way according to the path calculated before (in point 2).
  
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