I'm simply before start listenserver, open console, and set
developer 2, than start map. While map loading i switched to VS8 IDE, and attach to cstrike.exe process... (Attach at map load, since cs, crashes, if attaching on process start). Now all contents of consoile are displayed in Output Debugger Window. So when the game crashed, last message that was shown is
Found: player_weaponstrip, firing (strip), so i decided that problem is with this entity, also map has only one entity of this class, so there was no problem with selecting right entity to remove
. Also changing this entity origin, does not give any results, game crashes as always. Also there is no different beetwen map with this entity or without this entity, secondary weapons is stripped anyway.
And here's a last lines of output window of debugger i saw:
Quote:
Firing: (game_playerjoin)
Firing: (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Firing: (strip)
Found: player_weaponstrip, firing (strip)
No one can buy!!
Firing: (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Firing: (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Firing: (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Firing: (strip)
Found: player_weaponstrip, firing (strip)
Firing: (strip)
Found: player_weaponstrip, firing (strip)
Firing: (strip)
Found: player_weaponstrip, firing (strip)
Firing: (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Found: multi_manager, firing (game_playerspawn)
Firing: (strip)
Found: player_weaponstrip, firing (strip)
First-chance exception at 0x00000000 in cstrike.exe: 0xC0000005: Access violation reading location 0x00000000.
'cstrike.exe': Loaded 'C:\WINDOWS\system32\dbghelp.dll', No symbols loaded.
'cstrike.exe': Loaded 'C:\WINDOWS\system32\psapi.dll', No symbols loaded.
'cstrike.exe': Unloaded 'C:\WINDOWS\system32\psapi.dll'
First-chance exception at 0x7c81eb33 in cstrike.exe: Microsoft C++ exception: common::CConvertedWin32StructuredException at memory location 0x0012f1d0..
First-chance exception at 0x7c910806 in cstrike.exe: 0xC0000005: Access violation reading location 0x00370032.
'cstrike.exe': Unloaded 'C:\WINDOWS\system32\wshtcpip.dll'
'cstrike.exe': Unloaded 'C:\WINDOWS\system32\hnetcfg.dll'
'cstrike.exe': Unloaded 'C:\WINDOWS\system32\winrnr.dll'
The thread 'Win32 Thread' (0x4e4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x60 has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x25c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x684) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x630) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x4e0) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x260) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x50 has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x2d4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x2c0) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1a4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x44c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x384) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x580) has exited with code 0 (0x0).
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(as usual, sorr for my english)