.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > POD-Bot mm > Releases, Installers, Docs & Coding
Releases, Installers, Docs & Coding Where the official development happens

Reply
 
Thread Tools
Bot coders needed!
Old
  (#1)
sPlOrYgOn
<-- He did it.
 
sPlOrYgOn's Avatar
 
Status: Offline
Posts: 1,558
Join Date: Jan 2004
Location: Los Angeles, California, USA, North America, Earth, Solar System, Milky Way.
Default Bot coders needed! - 05-08-2004

Well I'm sorry but I've got to slow down my work with pb2.6mm because of *cough*bad*cough*grades*cough* 9_9 ...
I ask that people who want to code for this bot please come forward and submit stuff to the CVS! You can be very helpful.
I'll still work on it when I have time..
for people who don't know where the cvs for pb2.6mm is...
http://forums.bots-united.com/showthread.php?t=1844
  
Reply With Quote
Re: Bot coders needed!
Old
  (#2)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Bot coders needed! - 22-03-2006

Because no one answered during about 1.5 year and seems I'm unpatient seeing how slowly the curent work on pb mm goes, I 've decide about 2 months ago to learn a bit C++ stuff and help splorygon with coding my-self.
It's not because I've got mad at splorygon - no - I know his situation and I know he is busy, so I would rather help him than blame him.
After about 2 months and a half of messing around pb mm code I found few things I fixed/improved/changed. I've added few new features (as weapon restriction compliant with AMX/AMXX for example) and I'm almost about to releasing some beta - to let people check if there are still some mistakes I could include while working on code, but... For some unknown reason I don't have the permission from splorygon to publicity it here, probably because of - the forum is called as "splorygon's pb continuation" - so it may need first his acceptation (and which is normally correct way)...

To prevent the people may start to think the bot is already dead or the forum is dead - I'm saying - no - the bot is not dead and still is under big work. You just need to ask splorygon - still main pb mm coder - to let release the beta for those they want to test things they are asking for long time (as better team detection, better aiming, weapon restriction ect).
  
Reply With Quote
Re: Bot coders needed!
Old
  (#3)
[NvT]_KaszpiR_
Member
 
[NvT]_KaszpiR_'s Avatar
 
Status: Offline
Posts: 322
Join Date: Apr 2004
Default Re: Bot coders needed! - 22-03-2006

if he cannot work over the code i don;t see the reason why he blocks the work of others
if the sources and binaries are released i guess it's okay to set them as public

besides as far as i rember podbot was AWLAYS beta
  
Reply With Quote
Re: Bot coders needed!
Old
  (#4)
woot woot
Member
 
Status: Offline
Posts: 100
Join Date: Aug 2005
Default Re: Bot coders needed! - 26-03-2006

I agree. You seem to be the one person here working his butt off to keep this bot alive. And seeing as splyorgon hasn't been online in a long time, I don't see why you can't release a beta that helps the bot progress further and let others like myself test it.

Can't wait till you can release it.
  
Reply With Quote
Re: Bot coders needed!
Old
  (#5)
s0a
Member
 
s0a's Avatar
 
Status: Offline
Posts: 11
Join Date: Mar 2006
Default Re: Bot coders needed! - 29-03-2006

Quote:
Originally Posted by KWo
Because no one answered during about 1.5 year and seems I'm unpatient seeing how slowly the curent work on pb mm goes, I 've decide about 2 months ago to learn a bit C++ stuff and help splorygon with coding my-self.
It's not because I've got mad at splorygon - no - I know his situation and I know he is busy, so I would rather help him than blame him.
After about 2 months and a half of messing around pb mm code I found few things I fixed/improved/changed. I've added few new features (as weapon restriction compliant with AMX/AMXX for example) and I'm almost about to releasing some beta - to let people check if there are still some mistakes I could include while working on code, but... For some unknown reason I don't have the permission from splorygon to publicity it here, probably because of - the forum is called as "splorygon's pb continuation" - so it may need first his acceptation (and which is normally correct way)...

To prevent the people may start to think the bot is already dead or the forum is dead - I'm saying - no - the bot is not dead and still is under big work. You just need to ask splorygon - still main pb mm coder - to let release the beta for those they want to test things they are asking for long time (as better team detection, better aiming, weapon restriction ect).
I would gladly code if someone was to teach me the basics of C++ >.> many people say that the language itself is not hard to learn, I have a book as well on C++ but I can't make heads or tails from the book...funny thing is I can teach myself DOS/macros batch files and things like SCAR, VISbasic, but it dont click when I try to learn C++ damn the college education went to waste :L
  
Reply With Quote
Re: Bot coders needed!
Old
  (#6)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Bot coders needed! - 29-03-2006

Bot coding it' snot only C++ knowledge but whole HL - how it workas and how its function are working. That knowledge You can't get from any book. I was learning that stuff more about 1 year and a half - when I was writting scripts for AMX. And still a lot of HL functions are for me a mystery. Thanks God I have good friends in CS community they explain me stuff.
  
Reply With Quote
Re: Bot coders needed!
Old
  (#7)
txc
Member
 
Status: Offline
Posts: 5
Join Date: Mar 2006
Default Re: Bot coders needed! - 31-03-2006

well i for one am dying to see the beta (as long as it doesn't breakanything that worked in previous versions). i would love the betterteam recognition. i would also love the ability to prevent the botsfrom using the radio, but i guess that's probably not happening basedon what i've read elsewhere.


  
Reply With Quote
Re: Bot coders needed!
Old
  (#8)
s0a
Member
 
s0a's Avatar
 
Status: Offline
Posts: 11
Join Date: Mar 2006
Default Re: Bot coders needed! - 31-03-2006

I think personally that its cool that they use the radio like they do, I just wish there was a way to fix both parties hearing it (both T and CT), otherwise the current version is cool...
  
Reply With Quote
Re: Bot coders needed!
Old
  (#9)
septopus
Member
 
septopus's Avatar
 
Status: Offline
Posts: 2
Join Date: Mar 2006
Default Re: Bot coders needed! - 31-03-2006

Hey quick bot development question (quick, but lame)...what are you guys using to compile your podbot_mm source?

I'm not having any trouble understanding or editing the podbot source per se. I've even gotten my *very small changes* to compile properly. The game, when started, delivers desktop-without-diagnostic. Proper scientific procedure calls for a control in the experiment. So I compiled, without error, the un-modified source. started the game --- back to desktop. I'm thinking that Visual Studio 8 is not the right compiler to be using, so I'm asking you, "what do you use to compile your podbot_mm source?"


"This is my universe. I created it. I am god here." -The Lawnmower Man
  
Reply With Quote
Re: Bot coders needed!
Old
  (#10)
[NvT]_KaszpiR_
Member
 
[NvT]_KaszpiR_'s Avatar
 
Status: Offline
Posts: 322
Join Date: Apr 2004
Default Re: Bot coders needed! - 31-03-2006

i bet you have not used search function
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com