.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot
FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

Reply
 
Thread Tools
Fritz Phase Two Progress Thread
Old
  (#1)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Fritz Phase Two Progress Thread - 31-07-2004

Heres a thread for questions, comments, suggestions, and also a place where I can show off some of the latest work on Fritz.




Heres a small .avi movie of the new movement code that I'm working on ATM. Hopefully the bots will be getting stuck a LOT less now. This movie shows me down beside a MG42, which is blocking a medic bot from healing me, and how the medic bot figures out how to get to me anyhow. He then revives me as he's jumping over me, pops me a health pack, and then turns and runs off to fight some incoming enemies. Theres still a lot of work to do yet on this code, but its looking better every day, and they move pretty much like humans do (at least I think so ).
Attached Files
File Type: zip medic.zip (465.8 KB, 615 views)


Dum Spiro Spero


  
Reply With Quote
Re: Fritz Phase Two Progress Thread
Old
  (#2)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: Fritz Phase Two Progress Thread - 01-08-2004

More progress today..........


In RtCW, you spawn with a limited amount of ammo, and there is no way to get more ammo, except from someone playing the LT class. A good human LT playing on a server will often drop ammo packs around the spawn area, so teammates can grab some as soon as they spawn.

So does Fritz.

In this .avi - I demonstrate his ability to lay down packs in a spawn area intelligently, and also another example of his teamwork: when I kill the bot, then revive him, he thanks me, and pops me some ammo for my trouble. Another good trait of a goodh human player, tho 80% of pub players don't understand that!
Attached Files
File Type: zip lt.zip (357.4 KB, 595 views)


Dum Spiro Spero


  
Reply With Quote
Re: Fritz Phase Two Progress Thread
Old
  (#3)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: Fritz Phase Two Progress Thread - 02-08-2004

Also - be sure to check out my .plan file, which is at the top of this forum. Tho it doesn't show up in the "new posts" search, its being updated fairly often. This thread is a good place to discuss whats in that .plan file.


Dum Spiro Spero


  
Reply With Quote
Re: Fritz Phase Two Progress Thread
Old
  (#4)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Fritz Phase Two Progress Thread - 02-08-2004

You've already finished the movement code ??? o_O
that's what eating all my time !!!



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Fritz Phase Two Progress Thread
Old
  (#5)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: Fritz Phase Two Progress Thread - 03-08-2004

Quote:
Originally Posted by Pierre-Marie Baty
You've already finished the movement code ??? o_O
that's what eating all my time !!!
Heh, well - its probably NEVER going to be 100% perfect, hence the "for now" line in my .plan file, but yes - it works well, is realistic, and handles what I need it to do, so its done...... for now.

Trust me, it wasn't easy - what I've incorporated into Fritz has been my experience over the last 5 years playing with bots, AI, and the Quake series of engines.

Also, I think it may be simpler in RTCW than in HL - I don't have to do a bunch of sanity checks to make sure the bot isn't moving in a way that a client can't, because Fritz's movement is treated just like a clients in the game; so you won't see floating bots in RtCW, which is something I've seen in HL.

I REALLY wish you had access to RtCW - I'd like to hear your thoughts on how Fritz moves and behaves.


Dum Spiro Spero


  
Reply With Quote
Re: Fritz Phase Two Progress Thread
Old
  (#6)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: Fritz Phase Two Progress Thread - 31-08-2004

Some more movies. Recently I got the panzer into the game, and its looking pretty good.


Here are two movies - panzer1 is where I jump out from behind a wall, and jump back, the bot fires the rocket down at the ground where he saw me last, in the hopes of splash killing me - which he does! You see my brains splatter all over the map.

In Panzer2, I'm playing a game of cat and mouse: the first rocket nearly kills me, but I heal myself. He chases me down and finishes me off with the 2nd rocket.

The panzer and flamethrower will be fully supported this release. I'm not sure about the sniper yet - thats a bit more complex on a lot of levels, but it will be added in time.
Attached Files
File Type: zip panzer1.zip (173.0 KB, 627 views)
File Type: zip panzer2.zip (214.9 KB, 577 views)


Dum Spiro Spero


  
Reply With Quote
Re: Fritz Phase Two Progress Thread
Old
  (#7)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: Fritz Phase Two Progress Thread - 31-08-2004

One of the skills of the LT class is its ability to call airstrikes: it throws out a smoke cannister, and an airstrike comes a few seconds later. Its a powerful weapon, and can be used to flush out enemies, or kill a bunch in an area.


In this movie, Fritz uses it to cut me off in this room with pillars. Blocked by his air strike, I run right into his trap.
Attached Files
File Type: zip aircan.zip (343.6 KB, 554 views)


Dum Spiro Spero


  
Reply With Quote
Re: Fritz Phase Two Progress Thread
Old
  (#8)
Sniper
Member
 
Sniper's Avatar
 
Status: Offline
Posts: 11
Join Date: Aug 2004
Location: England
Default Re: Fritz Phase Two Progress Thread - 02-09-2004

oooohhhh Your FPS is really bad!!



Never run from a sniper, you will always die tired.
  
Reply With Quote
Re: Fritz Phase Two Progress Thread
Old
  (#9)
Pierre-Marie Baty
Roi de France
 
Pierre-Marie Baty's Avatar
 
Status: Offline
Posts: 5,049
Join Date: Nov 2003
Location: 46°43'60N 0°43'0W 0.187A
Default Re: Fritz Phase Two Progress Thread - 02-09-2004

I can't help to be constantly impressed by your progress, Mal. It's as if you were coding for Fritz all day almost everyday !



RACC home - Bots-United: beer, babies & bots (especially the latter)
"Learn to think by yourself, else others will do it for you."
  
Reply With Quote
Re: Fritz Phase Two Progress Thread
Old
  (#10)
Maleficus
Member
 
Maleficus's Avatar
 
Status: Offline
Posts: 1,054
Join Date: May 2004
Location: Planet Earth
Default Re: Fritz Phase Two Progress Thread - 02-09-2004

Quote:
Originally Posted by Sniper
oooohhhh Your FPS is really bad!!
Thats because of the way I make movies. Heres how its done:

1. I record a normal demo. Here, I'm getting normal frames with no problems.

2. I playback the demo, and while doing so, turn on Wolf's CL_AVIDEMO feature, which has it taking about 15-20 screenshots a SECOND! This is why you see the hurt on my frames - the computer is REALLY busy creating those shots. BTW: the best setting is CL_AVIDEMO 15, which is 15 frames per second. You can do more, but its not really needed.

3. I take those screenshots and use a program to combine them into an .avi movie. I use the "pjBmp2Avi" program, which lets you pick whatever codec you want to use, and how you want to compress it. I compress them pretty hard, to keep the filesize down, which is why they look fuzzy.


Playing normally, with the settings turned up fairly high, and 10 or so bots on a map, playing on a P3, 866, I never dip below 60 FPS.
Needless to say, keeping these bots fast is very important to me, since I have an older system - if I wasn't careful, I wouldn't be able to play them myself.


Dum Spiro Spero


  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com