Quote:
Originally Posted by SoUlFaThEr
whats wrong with those connections in the thumbnails?
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Are You menaing about this WP number 340 at my first screenshot? Wrong is only this - bot are thinking this is a good way. If they have about 30HP they fall down and they die. Human-players - if they have 30 HP don't choose this way...Me - normally I don't go this way from roof to this WP number 340. I don't like so big decrase of my HP...So I want to pevent bots go there, too. Only if after some combat they fall down - they should now where they should go , so this WP 340 is in correct place. But this connection from roof to this WP I don't like. But this connection needs WP editor during checking file and after Bot code (path not found...). This is what I' dont like.
I never said "You made a bad conection" . You made exactly this what is wanted by WP editor, not what is wanted by the normal logic. There isn't another way to solve this problem in current WP editor and I know this/ All You made it's OK - according to the limitations of current WP editor. I showed only an example - I want to break this connection, becasue me - in my preferences - I don't like normally fall down, and I want to prevent bots of this,too - but now I don't have a possibility to do this with this WP editor.
Quote:
Originally Posted by SoUlFaThEr
about the airvent leading into the building from the roof:
if you have 2-way connections there........many CT will go back out when they are halfway in
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Why? They should go for hostages and if You put "no_hostage" flag at the ladder down WP, they shouldn't go outside there. Normally - I see there is a good way for Terrorists - they can attack CT from roof. You never did this as T? Now we are talking about some preferences. Everyone wants to see bots like him-self is playing. Once again - it's not WRONG - but simply
I prefer two directions way there...
Quote:
Originally Posted by SoUlFaThEr
...and get STUCK on CT's trying to go through.....so to avoid killing the last 6 CT as a T in the vent who are stuck and wasting your time.....i waypointed 1-way here.
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Don't worry about this - for this A* pathfinder code should prevent this situation and only sometimes I'll wast my time.
Normally I play 4 on 4 or 5 on 5, so maybe becasue of this the situation You described above I don't see so often...If somebody play 10 on 10 - this can happen more often.