"well what did huntakillaz (yes hunt
akillaz -- was a registering mistake)
come up with now"
since hl2 is round the corner, i was thinkin that when (if it's possible and they still allow 3rd 'partying' bots ) pb gets ported to hl2 that a few things should change...
so suggestions will be made in this thread...
first i think will be the pb nav system......
if pmb allows it maybe we could use his racc bot one
but i like the current one though it needs to be tweaked....
wp's r nice but since pbmm tries to maintian backwards compatibility
hoepfully if\when pb gets ported we could ditch the old in favour 4 something new n better...
i find waypointing an art....u see the glory of it when u see the bots play
so things needed in the waypoint system:
1)forced pathwaypoints: the ability to make the bot follow a path through a set of waypoints
what do i mean? okay currently we have this situation where bots can go
a-->b from a<---b--->c
forced path means that bots will do the following
when the reach a they choose (as they do now for any wp) but the thing here is if they choose the forced path they have to commit to it
so:
from z<----a---->b where z is a non forced path and b is forced
bot commits to goto b
from b--->c---->d--->e it must follow through the waypoints (u say this can be done with 1 way connections...yes it can but wait there's more)
when it reaches e it get the option to choose once again:
b<----c<----d<----e--->f where f is non forced n (b,c,d) is forced
this insures the can go back n fourth between sets but are commited to going through the entire set b4 the can choose what to do again...
uses: places like de_bridge underwater tunnel make em get through without dying in there.....
any other ides?: