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Tiny suggestion for debuggoal
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>BKA< T Wrecks
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Default Tiny suggestion for debuggoal - 29-04-2004

This is really not a biggie, but:

If it's possible to make bots ignore enemies during debuggoal phase (friendly mode), is it also possible to make them ignore map goals?

CTs, for example, will abandon their path and get hostages instead of walking past them. And if the hostages are stuck somewhere and try to get to "their" bot (very likely when I test complicated things with a bot), my game lags a bit - gets kinda choppy.

No big deal really, you can always see that you add a bot of the "defending" team, but if it's extremely easy to fix, it might be taken into consideration - maybe it would be ideal to make it a package together with friendly mode? Like, bots ignore both enemies AND map goals or not?



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Re: Tiny suggestion for debuggoal
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sPlOrYgOn
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Default Re: Tiny suggestion for debuggoal - 29-04-2004

i thought the ignore enemies (friendly mode) is already there...
  
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Re: Tiny suggestion for debuggoal
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SoUlFaThEr
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Default Re: Tiny suggestion for debuggoal - 30-04-2004

it is


  
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Re: Tiny suggestion for debuggoal
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>BKA< T Wrecks
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Default Re: Tiny suggestion for debuggoal - 30-04-2004

Ignore enemies, yes. Ignore map goals, no.

Personally, I could use the latter more. When I test, I never have more than 1 bot in game, but map goals are always there. And when I want a T bot to try a jump sequence at a bomb spot, I don't want him to plant the darn bomb in the meantime
But that's just my personal taste and, as I said, no biggie. This one has loooooow priority, and if it's too much work in relation to the benefit, just forget it. No rushing or nagging intended here.



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Re: Tiny suggestion for debuggoal
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Huntkillaz
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Default Re: Tiny suggestion for debuggoal - 30-04-2004

maybe have the bot walk function where we can say walk from here to here..(maybe new wp for this purpose that are ignored when saving wpts. And the bot will use any waypoints in between these 2,3 whatever to do whatever?


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