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Re: Release #2!
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Huntkillaz
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Default Re: Release #2! - 09-06-2004

three current colours are fine....it's the two beams that comr from the camp flags that should be orange....unless u done something to the camp....

it should a cyan for both...a cyan\red ==whitish\pink....and cyan\blue ==whitish blue....u can easily tell these three colours from the normal red and blue wp's

as for the camp sure we could but u should also have the end come straight after in the menu

so when u select camp 4,7 then u get another menu with
camp:
" 1. Camp Start\n"
" 2. Camp End\n"

also could the no hostage and rescue goto together coz i find especially when tweaking existing wp's the normal is used alot more than goal so it would be nicer if it was in the main menu rather than the sub....

what do u wp's think?


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Last edited by Huntkillaz; 09-06-2004 at 09:38..
  
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Re: Release #2!
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Huntkillaz
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Default Re: Release #2! - 09-06-2004

argh i can't find the wp save thread...

anyways here's the deal ...lets change wp save to let u choose

" 1. Save NoCheck\n"
" 2. Save Checked\n"

and with the other one

does anyone actually do the second one without saving????

8 " Save Waypoints\n"
" Errors found!\n"

"1. Save anyway\n" <--- i usually do this and redo the check since i don't wanna lose anything done b4 this check
"2. Go back and fix errors\n" <--- do this 1st
"0. Cancel" <---(isn't this the same as the option to go back and fix?)

what i was thinking is that automatically does a save nocheck.


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Re: Release #2!
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sPlOrYgOn
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Default Re: Release #2! - 09-06-2004

well I've just uploaded a new beta...
http://www.mapzap.org/podbot/podbotBETA.zip
I removed "autoaddremove"
now it should work just the way it is said to work in the podbot.cfg...
I changed those waypoint colors..
fixed that little bug to make you get teleported to the waypoint that is not zero..
and something with their aiming to stop the shaking and also make it more humanlike..
and I've been playing with them for a while now..
they haven't thrown a nade in the wrong direction...
maybe it's fixed??
please everyone test this and find as many bugs as possible..
  
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Re: Release #2!
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KWo
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Default Re: Release #2! - 09-06-2004

Quote:
Originally Posted by sPlOrYgOn
no KWo...
min_bots DOES work...
min_bots is the minimum number of bots that have to be in the server..
it will stop kicking bots as soon as it reaches min_bots..
exactly like how it supposed to work..
Try in this way: get my podbot.cfg, set in this cfg Your cvar to 1, check if there are only 8 addbot commands, change max_bots to 10, take Your dll created 2004.06.06 (is there some newer?):
1. Start DS (DEDICATED, DEDICATED, DEDICATED...)
2. After starting game try in console status to show the list of players (why there are 10 bots - there were only 8 addbot commands in my podbot.cfg - it seems like Your cvar do something like fillserver, but without writing this command).
3. Check if exactly all bots are joined to correct team, because some of them join not to the team specified in addbot command in podbot.cfg, it's the next bug...
4. Type in console pb removebots - yes - bots will be kicked until reaching min_bots parameter and this is working OK , but after one second Your bots re-enter back to the game without some of Your commands (look some post in thread written by Huntkillaz if You don't believe me) - and THIS is wrong.

Quote:
Originally Posted by sPlOrYgOn
and the most likely reason why a bot with a skill lower than 80 was added was because you have a pause there..
that bot was probably added before the minbotskill from the cfg was taken in...
So what is wrong in "pause 3" command? It's standard commands since PB2.0 if I remember good - You want toremove this command or You want to say me this command is wrong now and should be removed from pb26? Maybe You are right, but - please - ask the poeple first.

Quote:
Originally Posted by sPlOrYgOn
KWo if you want it like 2.5 just like how PMB wanted it you can switch back to R1..
If You want change totally the specification, You have to get source of this PB2.6mm , change it's name to SPLO_PBot2.6 (like made this Light Ninga or KaCaT) and in this case You will be right. You can do what You want. But this forum was dedicated to PB26mm and was opened especially for resurection of PB2.5 - just ask SF and PMB about their opinion. If they have nothing against Your totally changements in the specification - I'll shut up...

We want the same - bot should be much more human like, but please don't change the functions using until now by many people at their botservers. You can add some cvar to express the functionality of bots, but allways You have to let the user switching off this future (for compatibility with existing botservers).
Please - don't get this too serious to Your-self. I don't want take Your power and Your wanting to do something, but please - ask the people first if You want change something...

Another thing - there are many bugs and ideas accepted even by PMB and they are still untouched, but You concentrate Your power over new futures. Look at SF's TO DO LIST (yes, is not updated, but there are still something to do, too). Why he is not updating this? Because he can see coders doesn't have the respect to him and they do what they want...
  
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Re: Release #2!
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Huntkillaz
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Default Re: Release #2! - 09-06-2004

kwo....i'm not taking sides or anything..and i'm not exactly sure how the dedicated server side works....but' i've been looking at the code lately..and am trying to help splo in any way i can....

but i know that i cannot change stuff like pmb did and splo cannot do the same ..we aren't as good as pmb in coding...splo is better than me but not like pmb....

sf's list is outdated alot...my 'idea's bug's' created more recently has also become outdated coz of so many new features needed and so many bugs found..coder's try to fix stuff they can and know easiest 1st

coding is hard especially working off someone elses's code..and code which has patches.....i leanrt java but as far as i know about coding i look at the source code and it's a horiffic mess....even after pmb did indenting and clean up's....

have a look at yapb bot's code..it's alot nicer....i'm actually gonna ask whistler if he wants to help me clean it this code up...so it looks better and is easy to read.


-----------------------

@beta.dll nce the wp's are much clearer.....and that wp teleport things works alot better


could u send me the soruce code..my ones become quite outdated i think


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Last edited by Huntkillaz; 09-06-2004 at 11:23..
  
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Re: Release #2!
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Huntkillaz
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Default Re: Release #2! - 09-06-2004

more feed back on latest release:

oooooooo..it's giving me this all *it's new* tinglingly feeling


the camps were the changed???

they look to similar now it was fine b4 (the orange beams are awesome )

and what was the green changed to..it looks like it died what rgb value did u make it?

the teal incoming is much better it's possible to run through the map seeing all connections though down side is that it get similar wif the radius...so u may have to move to the left or right a bit to see clearly if u really wanna see it clearly,clearly.
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Last edited by Huntkillaz; 09-06-2004 at 13:17..
  
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Re: Release #2!
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sPlOrYgOn
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Default Re: Release #2! - 09-06-2004

lol it didn't die
i changed it to 128..
must be too dark..
I'll upload the src right now..
and KWo I'm going to change it closer to 2.5...
get the latest beta...
http://www.mapzap.org/podbot/podbotsrc.zip
  
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Re: Release #2!
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Huntkillaz
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Default Re: Release #2! - 09-06-2004

Quote:
Originally Posted by sPlOrYgOn
lol it didn't die
i changed it to 128..
must be too dark..
I'll upload the src right now..
and KWo I'm going to change it closer to 2.5...
get the latest beta...
http://www.mapzap.org/podbot/podbotsrc.zip
goto 200. 128's too dark...i just wanted it toned down a notch for really bright maps.


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Re: Release #2!
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KWo
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Default Re: Release #2! - 10-06-2004

Quote:
Originally Posted by sPlOrYgOn
and KWo I'm going to change it closer to 2.5...
get the latest beta...
http://www.mapzap.org/podbot/podbotsrc.zip
Sorry - I can't use this, I can't compile this (this is a source - not dll).
Last version I have is Your dll created 08.06.2004 23:48.

My latest tests with this podbot_mm.dll like above:

my podbot.cfg:

======================

wptfolder wptdefault
detailnames on
min_bots 0
max_bots 10
#pause 3 (especially for sPlOrYgOn is commented out)
#botchat off
#jasonmode on
minbotskill 80
maxbotskill 100
inhumanturns off
botsfollowuser 5
maxweaponpickup 10
collectexperience on
shootthruwalls on
timer_sound 0.5
timer_pickup 0.3
timer_grenade 0.5
usespeech off
botvotekick on
botspray on
danger_factor 800
addbot 100 0 2 1 Ryback
addbot 100 0 1 1 Roger
addbot 100 1 2 2 James_Bond
addbot 100 1 1 2 Szakal
addbot 100 2 2 3 Rambo
addbot 100 2 1 3 Android
addbot 100 0 2 4 Luis
addbot 100 0 1 4 Ivan
bind "=" "podbotmenu"

======================

Look exactly what I specified - there is max_bots 10, there is 8 addbot commands and there isn't pb fillserver command. Look also which bot should be joined to which team - Ryback, James_Bond, Rambo, Luis - CT team, Roger, Szakal, Android, Ivan - T team.

Here is the log of joining players on DS:

======================

L 06/10/2004 - 00:19:17: Log file started (file "logs\L0610002.log") (game "cstrike") (version "46/4.1.1.1/2615")
L 06/10/2004 - 00:19:17: "[P0D]Ryback (100)<1><0><>" entered the game
L 06/10/2004 - 00:19:17: "[P0D]Ryback (100)<1><0><>" joined team "CT"
L 06/10/2004 - 00:19:17: Server cvar "sv_accelerate" = "5"
L 06/10/2004 - 00:19:18: "[POD]Roger (100)<2><0><>" entered the game
L 06/10/2004 - 00:19:18: "[POD]Roger (100)<2><0><>" joined team "TERRORIST"
L 06/10/2004 - 00:19:18: World triggered "Game_Commencing"
L 06/10/2004 - 00:19:18: World triggered "Game_Commencing" (CT "0") (T "0")
L 06/10/2004 - 00:19:18: World triggered "Round_End"
L 06/10/2004 - 00:19:18: "[POD]James_Bond (100)<3><0><>" entered the game
L 06/10/2004 - 00:19:18: "[POD]James_Bond (100)<3><0><>" joined team "CT"
L 06/10/2004 - 00:19:19: "[P0D]Szakal (100)<4><0><>" entered the game
L 06/10/2004 - 00:19:19: "[P0D]Szakal (100)<4><0><>" joined team "TERRORIST"
L 06/10/2004 - 00:19:19: "[P*D]Rambo (100)<5><0><>" entered the game
L 06/10/2004 - 00:19:19: "[P*D]Rambo (100)<5><0><>" joined team "TERRORIST"
L 06/10/2004 - 00:19:20: "[P*D]Android (100)<6><0><>" entered the game
L 06/10/2004 - 00:19:20: "[P*D]Android (100)<6><0><>" joined team "CT"
L 06/10/2004 - 00:19:20: "[P0D]Luis (100)<7><0><>" entered the game
L 06/10/2004 - 00:19:20: "[P0D]Luis (100)<7><0><>" joined team "TERRORIST"
L 06/10/2004 - 00:19:21: "[P*D]Ivan (100)<8><0><>" entered the game
L 06/10/2004 - 00:19:21: "[P*D]Ivan (100)<8><0><>" joined team "CT"
L 06/10/2004 - 00:19:21: "[P0D]Danny_Devito (91)<9><0><>" entered the game
L 06/10/2004 - 00:19:21: "[P0D]Danny_Devito (91)<9><0><>" joined team "CT"
L 06/10/2004 - 00:19:22: "[P*D]Campers Death (99)<10><0><>" entered the game
L 06/10/2004 - 00:19:22: "[P*D]Campers Death (99)<10><0><>" joined team "TERRORIST"

======================

Rambo, Android , Luis IVan - are not in correct team. But this test you should repeat at least twice to see this effect. Another thing - tell me why there are 10 bots connected to the game (I have only 8 addbot commands in my podbot.cfg and especially for You "pause 3" is commented out)? There is max_bots 10, but I didn't put the line pb fillserver. Why there are 2 bots more than I wanted?

Next test was with the same podbot.cfg on listenserver. Here is a log:

======================

L 06/09/2004 - 23:55:39: "KWo<1><4294967295><>" connected, address "loopback"
L 06/09/2004 - 23:55:49: "KWo<1><4294967295><>" entered the game
L 06/09/2004 - 23:55:52: "[POD]Ryback (100)<2><0><>" entered the game
L 06/09/2004 - 23:55:52: "[POD]Ryback (100)<2><0><>" joined team "TERRORIST"
L 06/09/2004 - 23:55:53: "[P*D]Roger (100)<3><0><>" entered the game
L 06/09/2004 - 23:55:53: "[P*D]Roger (100)<3><0><>" joined team "CT"
L 06/09/2004 - 23:55:53: World triggered "Game_Commencing"
L 06/09/2004 - 23:55:53: World triggered "Game_Commencing" (CT "0") (T "0")
L 06/09/2004 - 23:55:53: World triggered "Round_End"
L 06/09/2004 - 23:55:53: "[POD]James_Bond (100)<4><0><>" entered the game
L 06/09/2004 - 23:55:53: "[POD]James_Bond (100)<4><0><>" joined team "CT"
L 06/09/2004 - 23:55:53: "KWo<1><4294967295><>" joined team "CT"
L 06/09/2004 - 23:55:54: "[P0D]Szakal (100)<5><0><>" entered the game
L 06/09/2004 - 23:55:54: "[P0D]Szakal (100)<5><0><>" joined team "TERRORIST"
L 06/09/2004 - 23:55:54: "[POD]Rambo (100)<6><0><>" entered the game
L 06/09/2004 - 23:55:54: "[POD]Rambo (100)<6><0><>" joined team "TERRORIST"
L 06/09/2004 - 23:55:55: "[P0D]Android (100)<7><0><>" entered the game
L 06/09/2004 - 23:55:55: "[P0D]Android (100)<7><0><>" joined team "TERRORIST"
L 06/09/2004 - 23:55:55: "[POD]Luis (100)<8><0><>" entered the game
L 06/09/2004 - 23:55:55: "[POD]Luis (100)<8><0><>" joined team "CT"
L 06/09/2004 - 23:55:56: "[POD]Ivan (100)<9><0><>" entered the game
L 06/09/2004 - 23:55:56: Server cvar "sv_friction" = "4.000000"
L 06/09/2004 - 23:55:56: "[POD]Ivan (100)<9><0><>" joined team "CT"
L 06/09/2004 - 23:55:56: "[P*D]Chris_Rock (87)<10><0><>" entered the game
L 06/09/2004 - 23:55:56: "[P*D]Chris_Rock (87)<10><0><>" joined team "TERRORIST"

======================

This time there is one bot mor than I wanted (but there is 10 players, maxplayers was setted at 14). Some of bots are in incorrect team, too.

You can look also at attachement.
@T Wrecks - here You can look how seems DS console - how I test it.
If somebody wants to try DS , too, but he doesn't know how to setup DS - ask me - it's simple. I prepared a litle tutorial for T Wrecks how simply setup a DS for tests (for looks at console, without joining to the game) - so I can put this at forum, too, if somebody needs this.
Attached Files
File Type: zip BETA4_DS_LS.ZIP (150.0 KB, 320 views)

Last edited by KWo; 10-06-2004 at 01:39..
  
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Re: Release #2!
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Huntkillaz
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Default Re: Release #2! - 10-06-2004

Quote:
Originally Posted by sPlOrYgOn
well I've just uploaded a new beta...
http://www.mapzap.org/podbot/podbotBETA.zip
I removed "autoaddremove"
now it should work just the way it is said to work in the podbot.cfg...
I changed those waypoint colors..
fixed that little bug to make you get teleported to the waypoint that is not zero..
and something with their aiming to stop the shaking and also make it more humanlike..
and I've been playing with them for a while now..
they haven't thrown a nade in the wrong direction...
maybe it's fixed??
please everyone test this and find as many bugs as possible..
latest dll


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