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Re: Work In progress (WIP) #9
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dead bwoy
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Default Re: Work In progress (WIP) #9 - 19-02-2004

Quote:
Originally Posted by BloodyCoups
With 3005.

Bots behave for two or three rounds then get in to serious suicide mode again...
didnt you say you were using the old waypoint and exe files? if so delete them. Waypoint and exp files from WIP#9 are not compatible with older WIP (or AIv1.0) files.
WIP#9 is supposed to fix this problem

Last edited by dead bwoy; 19-02-2004 at 05:11..
  
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Re: Work In progress (WIP) #9
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DreamLord34
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Default Re: Work In progress (WIP) #9 - 19-02-2004

I'm using the latest wip with the rbx & rbn files from wip8 just fine.
  
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Re: Work In progress (WIP) #9
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Default Re: Work In progress (WIP) #9 - 19-02-2004

Yo Stefan,

Just wanted to tell you this latest version seems to me,possibly the best so far.In dust and dust2 I have seen them plant/defuse the bomb more than once and at different sites!!WIP 8.5 didn't do that for me.....maybe I trained them wrong the first time lol.But this bot + MEAN Mod=Awesome,simple awesome.Now if you could steal BotMeister's idea and build in the combat fixes this would be one helluva bot !!Thanks for your hard work....

qazme
  
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Re: Work In progress (WIP) #9
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DreamLord34
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Default Re: Work In progress (WIP) #9 - 19-02-2004

The memory problem I have/had happens when a player joins my server. Testing to see if it was map management plugin related.....
nope, something else is causing the memory crash.....

Last edited by DreamLord34; 19-02-2004 at 08:07..
  
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Re: Work In progress (WIP) #9
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dead bwoy
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Default Re: Work In progress (WIP) #9 - 19-02-2004

does anyone know if <realbot internet> works in WIP#9? If so, what other commands are associated with and/or required for this command?
  
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Re: Work In progress (WIP) #9
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Hacker Harry
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Default Re: Work In progress (WIP) #9 - 19-02-2004

yoho!

by accident, i let seven bots play overnight with WIP #9.
the server has survived :-) and it's still running.
(not bad for windoze, ey?)
the bots had been fighting each other for about 14.5 hrs until
i kicked them.
peculiar:
ONE bot was a spectator... did I put him there? don't think so.
not sure what had happened there.

also:
in SOME levels, your bots have evolved to worthy opponents.
it's real fun to fight them!

Best Bytes®,
Harry
  
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Re: Work In progress (WIP) #9
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Ava3ar
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Default Re: Work In progress (WIP) #9 - 19-02-2004

internet does work online, the spectator bug is if the server fills all the player spawns, no one can join so they go into spectator, 28bots + milita does this to me.
  
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Re: Work In progress (WIP) #9
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dead bwoy
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Default Re: Work In progress (WIP) #9 - 19-02-2004

These are the commands im using:
realbot internet 1
realbot max 14
realbot internet_interval 4 20
I DO get a max of 14 bots but they do not come and go like internet mode is supposed to work... The same 14 bots have been on the server for the past 10+hrs. 20 man server with 2 reserved slots. AND bots dont leave when humans join. So if i have more than 6 people who want to play, I have to manually kick botz off the server...
  
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Re: Work In progress (WIP) #9
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|3FX| Bliss
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Default Re: Work In progress (WIP) #9 - 19-02-2004

Take out the Realbot max 14
If you have that in there you will allways have 14 bots and they wont get kicked just try the realbot internet 1 command also if you want 14 bots just use the realbot add command in the bot.cfg to add them not the realbot max 14.
EX.
realbot internet 1

realbot add 1 0
pause 2
realbot add 1 0

Bliss
  
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Re: Work In progress (WIP) #9
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dead bwoy
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Default Re: Work In progress (WIP) #9 - 19-02-2004

The problem I have when I use the internet cmd is that the server fills up all the way to 20 (without - realbot max 14). I'll try your suggestion and let the server go for a couple of hours. I'll post my results... thnx Bliss
  
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