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Re: for T-Wrecks and SoUlFaThEr new project
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Hot-Doc
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Default Re: for T-Wrecks and SoUlFaThEr new project - 10-04-2004

Great Austin, can't wait to see your "map button fix" plugin in action!

Since there is no further need for fixed map versions no real need to worry about a suffix either. But if this would be necessary I propose using a short suffix to prevent too long names, for example:

as_mansion_desert_2k_bot_modified

The map is totally uninteresting but the name would be kind of a monster...

Regarding the hostage fix, the idea of a configuration file sounds great because it gave total control (for easier handling please stick to a fix relative pathname from the beginning so that it can be included in the map zip file).

Regarding the entity thing - sorry, I'm not a coder, didn't want to bother you pros with my silly concerns...:o

BTW, since the slomo effect (see podbot back into shape thread) depends on the vis table files, could you waypointers please include them with your waypoints?! Would make it a little bit easier... Thank you!

Last edited by Hot-Doc; 10-04-2004 at 12:40..
  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 10-04-2004

Quote:
Originally Posted by Hot-Doc
BTW, since the slomo effect (see podbot back into shape thread) depends on the vis table files, could you waypointers please include them with your waypoints?! Would make it a little bit easier... Thank you!
damn good point!

If you guys can make map configs......the bsp wont need to change.....AND i can go live playing with humans and not have map differes from the server messages!!!!!!

THAT must be doable!!!!!!! cuz if you change the bsp name......the waypoint must be changed and we are redoing so many waypoints right now to adjust for the camp and jump fixes......id hate to have to go through all of them again...i have wcopy.exe also so that would make it easier but PITA.......


  
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Re: for T-Wrecks and SoUlFaThEr new project
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stefanhendriks
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Default Re: for T-Wrecks and SoUlFaThEr new project - 10-04-2004

i think its great to have a prefix so you know its 'bot compatible'.

e.g.
cs_assault2k_bc


Well, another sollution would be to kick the bot authors asses and get on this button usage thing we have been avoiding for so long. I am going to give a try now. I saw de_rats was unplayable due CT's getting stuck. I think a very simple way to fix this is like this:

- when waypoint/node is NOT reachable (due traceline)
- when traceline/hull detects something (does not matter if it is a wall or not, sometimes 'doors' are not even func_door!):
- search for any button nearby, (or, i think it should be possible to search for the 'linked' entity. But id on't know how buttons work )
- go tot his, press it, resume. (so you override the current walkpath function, telling the bot it should go to the button first and then resume path.

could anyone explain me how the doors exactly work? like in de_rats or in cs_assault2k? I'll dig into the code as well


Author of RealBot, "Arrakis" and "Dune 2 - The Maker" | co-Founder of Bots-United | Fundynamic | Blog | E-Mail me
  
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Re: for T-Wrecks and SoUlFaThEr new project
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Onno Kreuzinger
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Default Re: for T-Wrecks and SoUlFaThEr new project - 10-04-2004

ok, it not realy OT here, but i trained my php/mysql skills.
BU has now its own upload/download DB, an hence the waypointers will need something like that (and i personly consider usability higher than features).

i wan't the WP comunity to be the first "test" users, if you like ..

here is a short introduction in the wiki:
http://server.bots-united.com/wiki/i...hp/UseFilebase

cheers

fyi:
you should be able to login to the filebase with your normal forum login.


sunny morning view from my balcony:

see our WIKI!
see our filebase!

Last edited by Onno Kreuzinger; 10-04-2004 at 22:38..
  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 10-04-2004

@StephanHendricks

theres normal a func_button targeting a func_door in those 2 cases......give door a name...target name from button entity.....

@memed/onno

how do we upload anything.......with that........wiki........thing?

im a Moderator so i could be a "team member" plus i will be often uploading something



Last edited by SoUlFaThEr; 10-04-2004 at 22:19..
  
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Re: for T-Wrecks and SoUlFaThEr new project
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Onno Kreuzinger
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Default Re: for T-Wrecks and SoUlFaThEr new project - 10-04-2004

for all people having trouble with the wiki thing, you can now use the filebase (http://filebase.bots-united.com) with your reguar forum login.

cheers


sunny morning view from my balcony:

see our WIKI!
see our filebase!
  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 11-04-2004

ok man how do you add things to that filebase? there nothing explained and of course.......im dumb

saw that (father help) thing......cute!

i would if i knew how


  
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Re: for T-Wrecks and SoUlFaThEr new project
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sPlOrYgOn
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Default Re: for T-Wrecks and SoUlFaThEr new project - 11-04-2004

login and goto team control panel then goto file management then click add file.
might be different for you since you use the admin login right?

Last edited by sPlOrYgOn; 11-04-2004 at 02:43..
  
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Re: for T-Wrecks and SoUlFaThEr new project
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Onno Kreuzinger
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Default Re: for T-Wrecks and SoUlFaThEr new project - 11-04-2004

the member (team member) and admin login are both possible, i.e. if you don't klick on admin but member login, you will be an admin, if you klick member you will be normal member.

in both cases the username and password are the one from the forum boards :-)

cheers


sunny morning view from my balcony:

see our WIKI!
see our filebase!
  
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Re: for T-Wrecks and SoUlFaThEr new project
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SoUlFaThEr
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Default Re: for T-Wrecks and SoUlFaThEr new project - 11-04-2004

k thanks...ill upload some waypoint stuff to throw in there...look for it later


  
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