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Re: Podbot Beta 3.0 Updates? ^^
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sacripan
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Default Re: Podbot Beta 3.0 Updates? ^^ - 16-05-2010

It's for try waypointing for noob server. I'm spectator, I use :

Quote:
pb_minbots 0
pb_maxbots 32

...

pb add
pb add
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I tried old different beta release.
With podbot_mm_v3B20o, I do not have it worries.
I dont have 20P
With 20Q, some bots get jammed
With 20R and 20S too.


91.121.157.53:
27015 noobs CS (Podbot 3.0)
27020 low-CS (Podbot 3.0)

91.121.157.54:
27015 noobs CZ (Podbot 3.0)
27020 low-CZ (Podbot 3.0)

Last edited by sacripan; 16-05-2010 at 23:06..
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 17-05-2010

Instead writing 32 lines with pb add command You can just write one line:
pb fillserver

I still don't know what is causing problem with testing waypoints on a listenserver. Is this so, that bots - during tests - are getting jammed and instead going somewhere You wanted them to go they get stuck or the server crashes or what?
About Your picture with jammed bots - does that happen during normal game playing or only when You are trying to test waypoints (and You are using pb debuggoal WPx command)?
If You want to test V3B20p - let me know. Tell me also if You want linux (so) or windows (dll) version.
  
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Re: Podbot Beta 3.0 Updates? ^^
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sacripan
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Default Re: Podbot Beta 3.0 Updates? ^^ - 17-05-2010

Quote:
Instead writing 32 lines with pb add command You can just write one line:
pb fillserver
Thank you for this order, I did not think of it


Quote:
I still don't know what is causing problem with testing waypoints on a listenserver.
You should not consider that it is with testing waypoints.
It is by playing normally on a listenserver.
I made this picture on an official map with the official waypoints. A bot is on a point, other one arrives at the same point, instead of retorting search another way, he remains overlapped.
Sometimes it swims, it is seen swim and they hear water..

Quote:
You wanted them to go they get stuck or the server crashes or what?
Your compilations are more stable than you believe. I sometimes make use of cards whole night to 32 players. this does not plant. They play the experience.
I often work with mappeurs. By creating waypoints I try to make sure that your bot can go everywhere and my nocturnal tries serve for ameliorating the gameplay, spotting where the hostages are stopped.

Quote:
About Your picture with jammed bots - does that happen during normal game playing or only when You are trying to test waypoints (and You are using pb debuggoal WPx command)?
I do not use the orders of debuggoal. I make all my waypoints for the map, I throw the map with a listenserver filled to max of the map and I notice for a long time when they do not succeed in passing and by where it would be better that they pass
Everything goes well when both teams win as often and as the bots pass everywhere.

Quote:
If You want to test V3B20p - let me know. Tell me also if You want linux (so) or windows (dll) version.
I shall like I shall say to you on windows if problem is appuru with P or Q

On my 4 dedicated servers linux CS and CZ, everything we are happy to play with S and with pb_maxbots = 6

exemples with need more of 1024 :
http://www.cscargo.net/cartes_cs/ind...pe=oui&page=11 de_temple_tola
http://www.cscargo.net/cartes_cs/index.php?type=oui&page=12 de_yourline

Very our files of waypoint are in zip. (space out load of several seconds your)


91.121.157.53:
27015 noobs CS (Podbot 3.0)
27020 low-CS (Podbot 3.0)

91.121.157.54:
27015 noobs CZ (Podbot 3.0)
27020 low-CZ (Podbot 3.0)

Last edited by sacripan; 17-05-2010 at 22:33..
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 18-05-2010

Quote:
Originally Posted by sacripan View Post
You should not consider that it is with testing waypoints.
It is by playing normally on a listenserver.
I'm still refering to this what You wrote here:
Quote:
Originally Posted by sacripan View Post
It's just a big bug for try the waypointing and test the waypoinst with a map on listenserver.
This is what I'm asking You to clarify - where is the bug and what is the problem concerning to the listenserver (I believe You don't have any problem with a dedicated server, but there is something not working for You on a listenserver - since You are pointing waypointing, testing - as both problematic on a listenserver).

Quote:
Originally Posted by sacripan View Post
I made this picture on an official map with the official waypoints. A bot is on a point, other one arrives at the same point, instead of retorting search another way, he remains overlapped.
Sometimes it swims, it is seen swim and they hear water..
I have seen them trying to swim in the air, too, but it happened to me occasionally and I couldn't reproduce it to narrow down the bug.

Quote:
Originally Posted by sacripan View Post
Your compilations are more stable than you believe. I sometimes make use of cards whole night to 32 players. this does not plant. They play the experience.
I don't need to believe - I have prepared on VMWARE a Mandriva 2010 (upgraded from 2009) linux OS and I created a dedicated server on it and it was running all the night with CSDM without any problem. But one user said HLDS with CS 1.6 is crashing for him, then another one - but nobody can effectively narrow down the problem (I have to believe them, too, if it crashes for them).

Quote:
Originally Posted by sacripan View Post
I do not use the orders of debuggoal.
That command is very useful to test waypoints - i.e. if You want to be sure bots are able to jump/climb somewhere, go through the door triggered by a button, using lift etc.
pb debuggoal 234
all bots are ordered to go the waypoint nr 234. Even if You change the map the debuggoal number is still active - so if You want to stop testing waypoints with debuggoal waypoint index, You have to write the command:
pb debuggoal -1

Quote:
Originally Posted by sacripan View Post
I shall like I shall say to you on windows if problem is appuru with P or Q
Here is V3B20p windows:
http://www.mediafire.com/download.php?2yydi41mdgm

Quote:
Originally Posted by sacripan View Post
On my 4 dedicated servers linux CS and CZ, everything we are happy to play with S and with pb_maxbots = 6
So - should I consider - more than 6 they are getting stuck or other problems?
Quote:
Originally Posted by sacripan View Post
I'll take a look at them when I have time. Big maps are good only if You can have all the time more than 24 players on the server (otherwise they need more time to find each other which is boring for dead players - so they will leave the server).
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 21-05-2010

Update - V3B20t:

+Fixed the bug with bots suiciding (that would lead to the crash on some servers - depanding on the compilation mingw/MSVC). The same result was with autodie and pb killbots command (also depanding on the compilation). But that had nothing to do with bot creation.
+Changed - bots will not camp if they have shotguns or m241.
+Fixed bugs with the task shootbreakable (for pb_debuggoal usage and for jasonmode).

This is the release candidate 7 for the official release (I hope the last one before the official one).

As usually, please, leave a feedback.
  
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Re: Podbot Beta 3.0 Updates? ^^
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1sland
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Default Re: Podbot Beta 3.0 Updates? ^^ - 22-05-2010

why my post was dltd?
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 22-05-2010

Quote:
Originally Posted by 1sland View Post
why my post was dltd?
I wasn't deleted but it was moved to the separate topic to the right sub-forum. You can find it here (with my answer). I sent You a private message, so You shoul get that info. Log-in to the forum and go here.
And don't spam the topic not related to Your question...
  
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Re: Podbot Beta 3.0 Updates? ^^
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PauliusBa
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Default Re: Podbot Beta 3.0 Updates? ^^ - 25-05-2010

Quote:
Originally Posted by KWo View Post
Update - V3B20t:

+Fixed the bug with bots suiciding (that would lead to the crash on some servers - depanding on the compilation mingw/MSVC). The same result was with autodie and pb killbots command (also depanding on the compilation). But that had nothing to do with bot creation.
+Changed - bots will not camp if they have shotguns or m241.
+Fixed bugs with the task shootbreakable (for pb_debuggoal usage and for jasonmode).

This is the release candidate 7 for the official release (I hope the last one before the official one).

As usually, please, leave a feedback.
It works like a charm, no more crashes on both of my servers!

I don't think that bots shouldn't be allowed to camp with shotguns, sometimes camping with shotguns in small areas is a good idea.
  
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Re: Podbot Beta 3.0 Updates? ^^
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MilanlRC
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Default Re: Podbot Beta 3.0 Updates? ^^ - 27-05-2010

I play with 32 slots and different plugins
This bots are excellent players for all games: gungame, dm, oficial maps and all weapons

I play with the version S because
I have problems with the version T in the spawn zone 3 or 2 bots no move (in all maps), only this bots no move in all round

Excellent work
all days my server work with this bots
Thanks




CS 1.6 Server 32 slots:
Las Noches <1> [FUN/GG] [No-Sxe] [PB3] [Radio]
IP: bleachcs.servegame.com:27015

Last edited by MilanlRC; 27-05-2010 at 03:28..
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 01-06-2010

Big thanks to Sacripan and for his map de_yourline. Thanks testing this map I found cuple of bugs. Why nobody has reported them?

Update - V3B20u:

+FIXED the bug with bots not shooting to enemies farer away than 4096 units.
+Reduced again bots shaking problem.
+FIXED the bug with bots not overjumping obstacles while they are stuck.
+FIXED the bug with bots jumping after spawning.


This is the release candidate 8 for the official release (slowly I'm losing the hope it's the last one before the official one; there is not so many characters left in alphabet before V3V21 ).

Please, leave a feedback.
  
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