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Re: Work In progress (WIP) #8
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  (#31)
wrck
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Default Re: Work In progress (WIP) #8 - 03-02-2004

for the next version will you improve the bots combat skills such as going back for cover, buying better, reloading, etc...?
  
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Re: Work In progress (WIP) #8
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SSniper
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Default Re: Work In progress (WIP) #8 - 03-02-2004

Posting some issues or bugs don't know if there bugs or not.

I kinda created a list of what I saw on one de map and wrote them down.

- Bots sit on planted or droped bomb.

- Walk back and forth on mesh suspend bridges like the old de_aztec ones don't know if its a bad node but theres paths all over the bridge they just run on and run back in forth between two points even when being shot or if bomb is planted.

- Run away from bomb at times but its usually about 10 secs from blowing up .

- Don't buy kits, nades or shields often or at all maybe create a buytable adjuster vgui like personality manager.

- Takes a few seconds for bots to start defusing- they for me sit on the bomb for about 2 seconds or more and then start to defuse, was wondering if u wanted them to start defusing just as they touched the bomb.

- Bots walk backwards alot even when being shot.

- Don't draw weapons on enemy sometimes when running with knife.

- Sit at spawn sometimes not really that often either but I do catch them probabaly a node problem on my end but not sure, even tho node paths run all over spawn.

- Might have hard time seeing bomb if covered by gun or corpse.

- On AS maps VIP will not go to Rescue Zone, he acts as if he not on a as map.

- When human calls for back up the bots that respond will not come at times.

I might be more of creating a check list instead of helping out with bugs sorry

Last edited by SSniper; 03-02-2004 at 06:34..
  
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Re: Work In progress (WIP) #8
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  (#33)
someone00101
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Default Re: Work In progress (WIP) #8 - 03-02-2004

the fix does not work i am sure its none of the other plugins ether because i tired wo/them too.
meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] RealBot open - realbot_mm.dll v???? ini Start ANY
[ 2] WinHL-Booster RUN - booster_mm.dll v1.44 ini Chlvl Pause
[ 3] STATSME RUN - sm_cstrike_mm.dl v2.7.1 ini Chlvl Chlvl
[ 4] HLGuard RUN - hlguard_mm.dll v1.50 ini Chlvl Chlvl
[ 5] Adminmod RUN - admin_mm.dll v2.50.59 ini Start Start
5 plugins, 4 running
  
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Re: Work In progress (WIP) #8
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  (#34)
dead bwoy
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Default Re: Work In progress (WIP) #8 - 03-02-2004

o_O Ok... extremely weird...

So I rolled back to WIP#7.. didnt seem to work, and the server crashed after about 20 min of gameplay. Then I took a break and threw up my new site: http://www.420blunt.web1000.com Finished that, and started the server back up (still WIP#7)... no problems...
so I re-installed the fastfix... no problems...
Everything works smooth as $#!T
Thank you so much for a kick-a$$ (and mysterious) bot!!! They even knife the chickens in cs_italy!!! WHAT!?! Keep up the good work.

Last edited by dead bwoy; 03-02-2004 at 08:09..
  
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Re: Work In progress (WIP) #8
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Pancak3
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Default Re: Work In progress (WIP) #8 - 03-02-2004

realbot can't work anymore after mapchange.
  
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Re: Work In progress (WIP) #8
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  (#36)
Terran
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Default Re: Work In progress (WIP) #8 - 03-02-2004

I'm running a linux server and realbot AI 1.0 for quite a while. Today I checked this site and was amazed about the progress realbot made since AI 1.0.
I'm aware that the linux port isn't on top of the list but I gave it a try.
I installed the modified metamod 1.7 and fastfixlinux and got the bot running - but not as expected.

From the docs I learned that the waypointing was redone and no longer uses the old .rbw files therefore I followed the advice and walked all over the map. I enabled the internet mode and set max 2 which added one bot to each team. But they don't move anywhere unless they see an opponent. The only other way I got them moving is attacking them in which case they move to my position and stop there until attacked again.
I also tried the navigation nodes files but that didn't do the trick either, only ONE time one of the bots moved on it's own...

Anyone with similar experiences? What could I've done wrong?

Last edited by Terran; 03-02-2004 at 17:08..
  
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Re: Work In progress (WIP) #8
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Onno Kreuzinger
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Default Re: Work In progress (WIP) #8 - 03-02-2004

Quote:
Originally Posted by Terran
I'm running a linux server and realbot AI 1.0 for quite a while. Today I checked this site and was amazed about the progress realbot made since AI 1.0.
I'm aware that the linux port isn't on top of the list but I gave it a try.
I installed the modified metamod 1.7 and fastfixlinux and got the bot running - but not as expected.

From the docs I learned that the waypointing was redone and no longer uses the old .rbw files therefore I followed the advice and walked all over the map. I enabled the internet mode and set max 2 which added one bot to each team. But they don't move anywhere unless they see an opponent. The only other way I got them moving is attacking them in which case the move to my position and stop there until attacked again.
I also tried the navigation nodes files but that didn't do the trick either, only ONE time one of the bots moved on it's own...

Anyone with similar experiences? What could I've done wrong?
well that sounds like you just missed some spwan points, i guess like old realbot the spawnpoints must all be nod'ed, allthough even after carefully checking i still have a bot AFK from time to time, but i take it as a feature [he's phoning home].

cheers
  
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Re: Work In progress (WIP) #8
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Terran
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Default Re: Work In progress (WIP) #8 - 03-02-2004

I already had though about that possibility. That's the reason why I installed the premade nodes files (which work for others) but that doesn't make any major differences.

Could the old .rbx (and exp) files cause that problem? I didn't cleanup them to be able to switch back to AI quickly...

Last edited by Terran; 03-02-2004 at 17:44..
  
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Re: Work In progress (WIP) #8
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someone00101
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Default Re: Work In progress (WIP) #8 - 03-02-2004

yeah i just noticed: i rolled back from 8 to 7 and now 7 doesnt work ether. bots eventually disappear. Any help is appreciated
  
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Re: Work In progress (WIP) #8
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SSniper
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Default Re: Work In progress (WIP) #8 - 03-02-2004

have u guys tried like loading each one at a time. I know a while ago admin mod was wierd and you had to put certain plugins after it or before it in the metamod plugins.ini file for it to work properly. I probably don't have any idea what i'm talking about but i've tested may other WIP bot programs. If I had such problems I would make sure everything was installed right and hooked up right(which i'm sure you do ). Made sure the metamod.dll for both plugins was the same version. And if it crashed I would try loading one at a time to see if it was one of the programs that was causing the error or both running at the same time. You could always try the AMX mod for 1.5 if you haven't already.

Could they maybe just like add to the server execution command line like +localinfo mm_gamedll ../Realbot/dll/realbot_mm.dll instead of in the plugins.ini maybe adminmod is having issues. Maybe it could also be a problem with the differances in like game type. I mean version wise like the realbot WIP has alot of 1.6 structure to work for 1.6 and you have admin mod which for 1.6 has some little issues still and for 1.5 is has differant like I don't really know how to describe it. I guess what i'm trying to get at is if one is mainly for 1.6 but should work on 1.5 and the other is mainly for 1.5 will they be compatable with each other fully.

Ok I'm done trying to be smart going to beat self with frozen fish 8o

Last edited by SSniper; 03-02-2004 at 21:30..
  
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