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HL Engine Mapping Maps for the Half-Life engine Half-Life

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Re: unfinished map
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How.Dare.You
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Default Re: unfinished map - 29-01-2004

Helllllo Mr Meister, me old mucka.

I have a new 1 in the pipe-line but it's a long way off being finished. mean_underground needs a revamp coz it's a little dark.
  
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Re: unfinished map
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SoUlFaThEr
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Default Re: unfinished map - 24-03-2004

im seeing this project again now

Its, as i said to PMB long ago, just too much for this engine.

its awesome as a show map......but its too open with too many brushes for the engine to handle "nicely".

I) would also be interested in seeing this masterpiece finished......and somehow i wish you had asked me to do it i remember that there were many spots where 2 or 3 brushes could have been built as one and so on and so forth


  
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Re: unfinished map
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Pierre-Marie Baty
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Default Re: unfinished map - 24-03-2004

oho someone to dig this thread from its grave

well SF, since you "wish I had", then now I ask you, officially, to do something potable with it.

Don't believe it's too much for this engine : we just don't run HL/CS on the same computers nowadays than in 1998 when it was out

And also I have a lotta ideas to cut down the brushes count. With an extensive usage of sprites and transparent textures, I'm sure I would make something enjoyable if days lasted 48 hours instead of 24.

For example, I could replace all the windows with sprites ; idem for all the barriers on the upper floor.
I could also create custom models and replace brushes with them: the arches, the pillars, or the wood under the roof. The problem is only the interior of the cathedral anyway.



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Re: unfinished map
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SoUlFaThEr
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Default Re: unfinished map - 24-03-2004

sounds interesting with the models and sprites but ill say its worse having high r_speeds thatare caused by extensive amounts of Epoly.....which is what sprites/models/and Alpha textures.

hmmmm


  
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Re: unfinished map
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the Carpenter
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Default Re: unfinished map - 20-04-2004

Hello all.
I'm working on a theory regarding such things.
I think this may be possible soon.
Lots of work to do yet though, as I have only theory to work on, at this point.
It's a good idea that I hope will work out for all of our sake.
Cheers !


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Re: unfinished map
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Pierre-Marie Baty
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Default Re: unfinished map - 21-04-2004

hey, is that THE great white north carpenter from nukebox ?

Long time no see, man it's cool to have you here That will put some animation in this mapping forum... welcome Carp, make yourself at home



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Re: unfinished map
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the Carpenter
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Default Re: unfinished map - 21-04-2004

Cheers !
Can do !
p.s. It's true ... I am a chatty, little bitch !
8D


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Re: unfinished map
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SoUlFaThEr
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Default Re: unfinished map - 21-04-2004

YAY my buddys back

SORRY about the IRC thing just now man, i got totally sidetracked


  
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Re: unfinished map
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Pierre-Marie Baty
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Default Re: unfinished map - 21-04-2004

so Carp, do you think you could turn this sort of cathedral into a playable TS map ?

everybody keeps telling me to give up, that it can't be playable... and to tell the truth I'm a total moron at mapping (just look at the way I use the entities, the only ones I use right are func_walls), not counting that I've no time to finish it anymore...

If you think your "theory" can apply here, feel free to use this beginning of a map as a sandbox !



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Re: unfinished map
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the Carpenter
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Default Re: unfinished map - 21-04-2004

I have a map idea of my own that I will test out my theories on first, but after that I might give it a go.
I've DLed the files for now.
Hopefully I ain't just blowin' smoke ! lol
I have pretense, to say that I have improved upon design in the past.
Here's a photo of a "texture job" that I took on.
(I took the liberty of building something more decent for the fellow ... to match the tex, let's say.)
Kind of a burn job, as I've never heard back from the fellow about his map.
(Other than requesting I make him an X-Wing too. lol !)



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Last edited by the Carpenter; 21-04-2004 at 06:32..
  
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