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Re: Release #2!
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sPlOrYgOn
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Default Re: Release #2! - 19-05-2004

yea the waypoints from 2.5 should work except the camp waypoints might make the bots point in strange directions..
I'm not sure what PMB did but I think he might have done some code to try not to make them do strange things when using the old camp waypoints. Thats the only thing that has changed in the waypoints.

and that bug has existed since 2.5 but I thought it was gone..
I seem to have stopped getting it with PMB's release...
There is probably something wrong with the bot leaving code..
You can try and fix it if you want

and that makefile would be great
lets hope we don't turn out like mozilla or gcc with 50,000 make files...
  
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Re: Release #2!
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kedat
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Default Re: Release #2! - 19-05-2004

Finally got Release #2 .
Why when new map is loded i always have:
number of bots = last map + those from pobot.cfg?
  
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Re: Release #2!
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!2SX!
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Default Re: Release #2! - 20-05-2004

i've seen this one bot dead problem too.
also my bots occasionally go into some slow mode or something, where they jump and all run in slow motion.. weird
  
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Re: Release #2!
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[NvT]_KaszpiR_
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Default Re: Release #2! - 20-05-2004

seems i'm not alone with this bug, noticind the !2SX! response

http://forums.bots-united.com/showthread.php?t=1712
  
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Re: Release #2!
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sn1p3t
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Default Re: Release #2! - 26-05-2004

Either I'm a moron or there's a bug.

Basically, I want my DS to start off with 8 bots. As someone joins, it kicks a bot. Bascially, the server should always have 8 players (bots or humans), but there should never be more bots than needed.

So, I set min_bots = 0, max_bots = 8, as well as commented out all the addbot lines.

No bots join.

I added 8 addbot lines, and 8 bots initially joined, but none of them were kicked when I joined.

I r confused. Any suggestions?
  
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Re: Release #2!
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sPlOrYgOn
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Default Re: Release #2! - 26-05-2004

yes wait for next release...
[edit]
due to the problem of it giving nonstop messages of waypoint not found when I had it add bots automaticly when the amount of players doesn't reach maxbots..
I removed it..
currently you have to add bots manually through the config or in the console/menu.
it should kick automaticly if someone joins server...
err...
pb's source is a mess
Next release (from me) won't be for a while..
This whole week I have testing...
max/minbots still not working properly..
ladder problems..
still a crashing problem..
this'll all be fixed hopefully in the next release...
[/edit]

Last edited by sPlOrYgOn; 26-05-2004 at 05:24..
  
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Re: Release #2!
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sn1p3t
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Default Re: Release #2! - 26-05-2004

No problem. Don't worry too much about getting another release. I just graduated yesterday from high school, so I know about end of year stress

I'll keep checking back.

Thanks for all your work!
  
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Re: Release #2!
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g4s
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Default Re: Release #2! - 26-05-2004

Quote:
Originally Posted by sPlOrYgOn
it should kick automaticly if someone joins server...
oh no....sPlOrYgOn, that is the reason why you don't see amx welcome message when you rejoin the server, and that's the problem I was talking about. I still don't know if amx or pb causes the problem, but anyways... can we have another cvar to control auto kick? please...please...


Last edited by g4s : Tomorrow at 12:01.
  
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Re: Release #2!
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g4s
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Default Re: Release #2! - 26-05-2004

Quote:
Originally Posted by sn1p3t
I added 8 addbot lines, and 8 bots initially joined, but none of them were kicked when I joined.
have you noticed if there's a bot has a ping of "0", which normally bots should have ping of 5. I have seen such problem. The bot is actually kicked, but his name remains on the score board.


Last edited by g4s : Tomorrow at 12:01.
  
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Re: Release #2!
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!2SX!
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Default Re: Release #2! - 26-05-2004

all my bots have pings of 0 when they're playing (correctly)...
  
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