.:: Bots United ::.  
filebase forums discord server github wiki web
cubebot epodbot fritzbot gravebot grogbot hpbbot ivpbot jkbotti joebot
meanmod podbotmm racc rcbot realbot sandbot shrikebot soulfathermaps yapb

Go Back   .:: Bots United ::. > Cyborg Factory > FritzBot
FritzBot A bot for Return To Castle Wolfenstein - by Maleficus Return to Castle Wolfenstein

Reply
 
Thread Tools
Re: intel_center waypoints
Old
  (#21)
nedd3h
Member
 
Status: Offline
Posts: 161
Join Date: Jul 2006
Location: Qld - Australia
Default Re: intel_center waypoints - 15-06-2008

Quote:
Originally Posted by TomTom View Post
... You can always check the wiki article nova2001 started for map status for some map download links. ...
how do i get access to that link?
  
Reply With Quote
Re: intel_center waypoints
Old
  (#22)
TomTom
ET Waypointing team member
 
TomTom's Avatar
 
Status: Offline
Posts: 745
Join Date: Jun 2006
Default Re: intel_center waypoints - 15-06-2008

The access User name and password are specified in the popup dialog box and in this thread and talked about here. I'll send Ned a pm too.
  
Reply With Quote
Re: intel_center waypoints
Old
  (#23)
TomTom
ET Waypointing team member
 
TomTom's Avatar
 
Status: Offline
Posts: 745
Join Date: Jun 2006
Default Re: intel_center waypoints - 12-09-2009

Reviewed and tested Enigma1's waypoints for the coming waypoint pak. Balance good, and mainly just needed some cleanup. I have shifted the nodes closer to the tank for more casual escorting of the tank by passing Allies. Trimmed down the botsight from 5000 to 4000 (still high but the streets are roughly 4000-5000 long end to end). Corrected route 2 so bots will use the backway more often from their initial spawn. If you find the tank damaged in a position that the allied bots do not repair RSVP (I have not done a step and repeat tank repair test for lack of time).

Get the modified waypoints here (calling the rev 0.10.1). Link expires next month.


.one Ringstellung to rule them all.

Last edited by TomTom; 12-09-2009 at 16:38..
  
Reply With Quote
Re: intel_center waypoints
Old
  (#24)
nedd3h
Member
 
Status: Offline
Posts: 161
Join Date: Jul 2006
Location: Qld - Australia
Default Re: intel_center waypoints - 16-09-2009

I just had a couple of games on this map. I wasn't testing anything specific, just playing. It went well with no obvious issues but I did notice the tank was left idle at times longer than it should. It was never a LONG time but longer than one would expect.
  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com