hehe, dont apologise PMB, for a first map its absolutely AMAZING, you should see my first ever map (it was for quake, it was a room with double barrelled shotgun, two grunts and a dog half stuck in the floor lol)
im very impressed with the map overall, it looks purdy and for a first timer your use of vertex editing was really great, the map only had 2 problematic brushes which i have removed, i usually completely cock everything up when i use vertex editing and ive been mapping for years hehe
with regards to MAX_MAP_CLIPNODES, if anyone wants to know what that is, i believe it means that there is too much open space. in order to crack down on this i intend to put clipping brushes in nooks and crannies that players cant fit into anyway (correct me if im wrong How.Dare.You
) with any luck it wont affect gameplay at all
fingers crossed, hopefully How.Dare.You and myself will get PMB's map running smoothly
PS: how come the ZHLT compiler didnt pick this problem up? i get no error at all