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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 02-10-2008

Small update - V3B20a
+FIXED the calculation of the path's length according to the "danger" data experience.
+FIXED the problem with spinning bot while throwing nades.

Still the filebase is not working, so please use the mirror.
  
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Re: Podbot Beta 3.0 Updates? ^^
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Hex-a-Decimal
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Default Re: Podbot Beta 3.0 Updates? ^^ - 04-10-2008

Wow, an update! Nice job!
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 19-10-2008

Small update - V3B20b
+FIXED problem with CT bots not defusing the bomb sometimes (no anyone nearby and they didn't defuse).
+FIXED problem with usage of buttons triggering double door (consisting left and right part like on cs_chemical).
  
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Re: Podbot Beta 3.0 Updates? ^^
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AlexBreems
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Default Re: Podbot Beta 3.0 Updates? ^^ - 18-12-2008

where is a new version?
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 20-12-2008

Since 2 months I haev't had time to code anything for podbot mm. Maybe I'll find some frree time at the beginning of the new year.
  
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Re: Podbot Beta 3.0 Updates? ^^
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AlexBreems
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Default Re: Podbot Beta 3.0 Updates? ^^ - 24-02-2009

project is dead? o_O
  
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Re: Podbot Beta 3.0 Updates? ^^
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KWo
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Default Re: Podbot Beta 3.0 Updates? ^^ - 24-02-2009

Let say - in standby mode.
  
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Re: Podbot Beta 3.0 Updates? ^^
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Sputnik53
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Default Re: Podbot Beta 3.0 Updates? ^^ - 04-03-2009

The current version of PodBot gives me strange fps loss on every round start.

Already tried lowering pb_dangerfactor, no use. There's only one (well two) things I touched in podbot.cfg:
Code:
# Weapons, equipment and ammo restriction (for buying)
# bit numbers meaning - the left one is the 0 in that string cvar
# Pistols restriction
# 0 - KNIFE
# 1 - USP
# 2 - GLOCK18
# 3 - DEAGLE
# 4 - P228
# 5 - ELITE
# 6 - FIVESEVEN
# Shotgun restrictions
# 7 - M3
# 8 - XM1014
# SMG restrictions
# 9 - MP5NAVY
# 10 - TMP
# 11 - P90
# 12 - MAC10
# 13 - UMP45
# Rifles restrictions
# 14 - AK47
# 15 - SG552
# 16 - M4A1
# 17 - GALIL
# 18 - FAMAS
# 19 - AUG
# 20 - SCOUT
# 21 - AWP
# 22 - G3SG1
# 23 - SG550
# Machine Gun restriction
# 24 - M249
# Shield restriction
# 25 - SHIELD
pb_restrweapons "00001110101111000000001101"

# 0 - vest
# 1 - vest and helmet
# 2 - flashbang
# 3 - he grenade
# 4 - smoke grenade
# 5 - defuser
# 6 - night vision googles
# 7 - primary ammo
# 8 - secondary ammo
pb_restrequipammo "000100100"
PB is 3.0B20a and MM is 1.19 (also using AMXX 1.8.1.3746).

Just tested on listenserver, works fine. Using them HLDS makes them lag (playing on the same comp on lan).
I have a Quad Core and they've worked perfectly before (a couple of versions back).

Last edited by Sputnik53; 04-03-2009 at 16:38..
  
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Re: Podbot Beta 3.0 Updates? ^^
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AlexBreems
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Default Re: Podbot Beta 3.0 Updates? ^^ - 14-04-2009

Quote:
The current version of PodBot gives me strange fps loss on every round start.
At me too...


I have compared Yapb and PodBotMM and I had questions:

- PodBotMM not bad use nades but Yapb it is even better, why?

- Why not to create the program for adjustment of BodBotMM as it it is made at Yapb?

- Why Yapb load CPU less?

- And question not in a theme: why PodBotMM do not choose at creation the fifth models of players from CS:CZ (militia and spetsnaz)? I suggest to create cvar pb_cz

If it is possible add radio command support "Stick together team"


All it only for improvement PodBotMM

Last edited by AlexBreems; 14-04-2009 at 21:51..
  
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Re: Podbot Beta 3.0 Updates? ^^
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AlexBreems
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Default Re: Podbot Beta 3.0 Updates? ^^ - 02-07-2009

Has absolutely casually found out 3B20c the version, what in it new and why you have not placed data on it here?
  
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