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Re: POD-bot mm requirements
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fawkes37
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Default Re: POD-bot mm requirements - 06-07-2007

Quote:
Originally Posted by Ancient View Post
Oh, and I think the bots shouldn't be using any internet bandwidth since its working within the PC.
Oh now when thats true, then its a big relief. Thank You both for help !!
  
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Re: POD-bot mm requirements
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fawkes37
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Default Re: POD-bot mm requirements - 07-07-2007

Oh, sorry for the double post, but I had an argue with my friend and he was telling that You are telling me this all wrong. He wanted me to ask:
"Doesn't the server send info about bots to players (their movement and actions) and this takes 0 bytes of bandwidth ?"
Thx
  
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Re: POD-bot mm requirements
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Ancient
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Default Re: POD-bot mm requirements - 07-07-2007

Well I said,
Quote:
Originally Posted by Ancient
I Think
Because I'm not 100% Sure.

KWo and other bot devs can probably give you 100% answer.

I just assumed the scores and records are sent to the server then when a person views server info and scores and the server gives the current game stats etc...


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Re: POD-bot mm requirements
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fawkes37
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Default Re: POD-bot mm requirements - 07-07-2007

Well, yesterday when I was talking to my friend I had lost all of my hope, thx for giving it back. KWo and other devs havent answered for now anymore. But the thing is, I asked from 3 different places: Here, my friend, and my fried who works with servers - here I got answer that it doesnt take bandwidth, my friend said that it takes alot of it, and my friend who works with servers said that he really doesnt know... What do You think Im feeling right now? Because Im really hoping to do that server. But thank You, I will try to contact KWo again then.
  
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Re: POD-bot mm requirements
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KWo
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Default Re: POD-bot mm requirements - 07-07-2007

Quote:
Originally Posted by fawkes37 View Post
Oh, sorry for the double post, but I had an argue with my friend and he was telling that You are telling me this all wrong. He wanted me to ask:
"Doesn't the server send info about bots to players (their movement and actions) and this takes 0 bytes of bandwidth ?"
Thx
Your colleague is smart, but not so good like he is thinking about it...
Yes - the server needs to send the info to all human players through the internet about the position and actions of all players.
But...
It needs to send the same info to all humans regardless if there are some bots on the sever or there are only some humans. What I want to say is this - if You don't have any bots on Your server, but You have there 20 humans playing, the server needs to send the info to all 20 clients about the rest 19 positions and actions. But if You have there 19 bots and 1 human only, the server needs to send the info through the internet only to that one human (since the bots are on the server's side - the info about bots positions and their actions are already on the server - no need to send the info between bots through the internet). This is why the bots don't get more bandwidth than humans.
Lets assume - more human players - You need a better internet connection; more bots - You need to have a better CPU to make more calculations the bots need.
I hope now that's clear for You...
  
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Re: POD-bot mm requirements
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fawkes37
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Default Re: POD-bot mm requirements - 07-07-2007

Hm my fried was talking about the same thing, ONLY he told that the info sending is more worse. But still 1 more question: if I have a bad internet like 768kb/s and if I can run 12 players with it, as said in the internet, then will I be able to run ~14 bots with it? I mean with 1 human it takes the internet very little when requires the bots info, but with 12 humans who need the bot info? So would I run into lag with this connection?
Thx

EDIT: the info thats needed to send human players, how much does it take of the connection, i mean not excactly but close?

Last edited by fawkes37; 07-07-2007 at 12:34..
  
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Re: POD-bot mm requirements
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KWo
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Default Re: POD-bot mm requirements - 07-07-2007

I cannot answer - You need to ask Valve (the question is related to CS requirements, not bots requirements). What I can say is this - I think (I may be wrong) it's sufficient for normal game playing, but if Your players will need to download the map, models and other stuff to play any non-standard map, they may need to wait long time to download all this stuff before playing. But this will happen only once for a map for a particular player.
Instead keep asking - setup the server and just try. It will take You less time when You experience it Your-self than You will ask about something no one here can really answer You (since we are not testing our stuff to see what are the minimum requirements). But when You will see the results on Your server - please write us the info here about Your tests with Your server and internet - I mean if You can play good or not there.
About the question who need the info - Your human players need to see where are bots and what they are doing. But I think - to send that info to 1 player - it's one packet on the LAN. The packet will be longer or shorter only depanding of how many players is there (how many infos about different players You need to send to one player).
  
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Re: POD-bot mm requirements
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The Storm
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Default Re: POD-bot mm requirements - 07-07-2007

Actually the bots take part of the connection - only upload. Here how I explain. The server know the position of the bots so it doesn't send any packages between the bots (its normal for bots) but it does send the position of each bot to each real player on the server, i.e. costing only some kbps of upload but if there is more bots it cost more, but one bot take much-much less connection and in this case upload, than a real player. But if there is no real players to the server there will not be any packages send (i.e. idle connection).
  
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Re: POD-bot mm requirements
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fawkes37
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Default Re: POD-bot mm requirements - 07-07-2007

Ok, I think I got everything I need. Thank You all.
  
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